gw_feiniao_zd.mat 2.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 8
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: gw_feiniao_zd
  11. m_Shader: {fileID: 4800000, guid: 1b411a3ab7ae10440b1875f638070602, type: 3}
  12. m_ValidKeywords:
  13. - _DISSOLVETEXFLIP_ON
  14. m_InvalidKeywords: []
  15. m_LightmapFlags: 4
  16. m_EnableInstancingVariants: 0
  17. m_DoubleSidedGI: 0
  18. m_CustomRenderQueue: -1
  19. stringTagMap: {}
  20. disabledShaderPasses: []
  21. m_SavedProperties:
  22. serializedVersion: 3
  23. m_TexEnvs:
  24. - _DissolveTex:
  25. m_Texture: {fileID: 2800000, guid: 3d0080a1107b2fb4ca479dec7b44ff5a, type: 3}
  26. m_Scale: {x: 1, y: 1}
  27. m_Offset: {x: 0, y: 0}
  28. - _MainTex:
  29. m_Texture: {fileID: 2800000, guid: ec9d1ba5a38c2ed478f26fb8236502f0, type: 3}
  30. m_Scale: {x: 1, y: 1}
  31. m_Offset: {x: 0, y: 0}
  32. - _MaskTex:
  33. m_Texture: {fileID: 0}
  34. m_Scale: {x: 1, y: 1}
  35. m_Offset: {x: 0, y: 0}
  36. - _Ramp:
  37. m_Texture: {fileID: 0}
  38. m_Scale: {x: 1, y: 1}
  39. m_Offset: {x: 0, y: 0}
  40. - _texcoord:
  41. m_Texture: {fileID: 0}
  42. m_Scale: {x: 1, y: 1}
  43. m_Offset: {x: 0, y: 0}
  44. - unity_Lightmaps:
  45. m_Texture: {fileID: 0}
  46. m_Scale: {x: 1, y: 1}
  47. m_Offset: {x: 0, y: 0}
  48. - unity_LightmapsInd:
  49. m_Texture: {fileID: 0}
  50. m_Scale: {x: 1, y: 1}
  51. m_Offset: {x: 0, y: 0}
  52. - unity_ShadowMasks:
  53. m_Texture: {fileID: 0}
  54. m_Scale: {x: 1, y: 1}
  55. m_Offset: {x: 0, y: 0}
  56. m_Ints: []
  57. m_Floats:
  58. - _AlphaCutoff: 0.5
  59. - _ColorPower: 2
  60. - _CustomDataSwitch: 0
  61. - _DissolveExpReversed: 1
  62. - _DissolvePower: 10
  63. - _DissolveSwitch: 0
  64. - _DissolveTexFlip: 1
  65. - _DissolveTexScale: 1
  66. - _Intensity: 10
  67. - _MainTexRotation: 0
  68. - _OpacityPower: 1
  69. - _PosterizePower: 97
  70. - _QueueControl: 0
  71. - _QueueOffset: 0
  72. - _RampDirection: 0
  73. - _RampPower: 0.2
  74. m_Colors:
  75. - _Color: {r: 1, g: 1, b: 1, a: 1}
  76. - _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
  77. - _MainTexChannel: {r: 2.47, g: 0, b: 0, a: 0}
  78. m_BuildTextureStacks: []