ShopGachaPanel.cs 5.6 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Audio;
  4. using Core.Language;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using GameLogic.Bag;
  9. namespace Fort23.Mono
  10. {
  11. [UIBinding(prefab = "ShopGachaPanel")]
  12. public partial class ShopGachaPanel : UIPanel
  13. {
  14. List<WidgetItem> widgetItems = new List<WidgetItem>();
  15. private List<ItemInfo> itemInfos;
  16. private int type;
  17. private OpenBoxConfig _openBoxConfig;
  18. private AccountFileInfo.SummonData SummonData;
  19. private int allConit;
  20. private void Init()
  21. {
  22. isAddStack = true;
  23. IsShowAppBar = false;
  24. }
  25. public override CTask GetFocus()
  26. {
  27. AppBarPanel.ClosePanel();
  28. TitlePanel.ClosePanel();
  29. if (PlayerGuideManager.Instance.GuideIsCanDo(7, 2))
  30. {
  31. PlayerGuideManager.Instance.NextGuide();
  32. }
  33. return base.GetFocus();
  34. }
  35. public override CTask LoseFocus()
  36. {
  37. TitlePanel.ClosePanel();
  38. return base.LoseFocus();
  39. }
  40. protected override void AddEvent()
  41. {
  42. }
  43. protected override void DelEvent()
  44. {
  45. }
  46. public override void AddButtonEvent()
  47. {
  48. Btn_ShuangBei.onClick.AddListener(async () =>
  49. {
  50. bool relust = await TipsPanle.OpenPnael(10800);
  51. if (!relust)
  52. {
  53. return;
  54. }
  55. #if UNITY_ANDROID && !UNITY_EDITOR&& Taptap
  56. if (!PlayerManager.Instance.BagController.IsEnough(23001, 1))
  57. {
  58. if (TakuSDKManager.Instance.IsReady())
  59. {
  60. bool isOK = await TakuSDKManager.Instance.ShowAutoAd();
  61. if (!isOK)
  62. {
  63. return;
  64. }
  65. }
  66. else
  67. {
  68. return;
  69. }
  70. }
  71. #endif
  72. float beLv =
  73. Utility.UtilTools.GetRandomByWeight(_openBoxConfig.betPara1.ToList(), _openBoxConfig.betPara2);
  74. foreach (var itemInfo in itemInfos)
  75. {
  76. ItemInfo itemInfo1 = new ItemInfo(itemInfo.itemID,
  77. (long)(itemInfo.config.associateVlaue[1] * (beLv - 1)));
  78. PlayerManager.Instance.BagController.AddItem(itemInfo1);
  79. }
  80. Btn_ShuangBei.gameObject.SetActive(false);
  81. Text_AllCount.text = $"总计:{allConit} x {beLv} = {(int)(allConit * beLv)}";
  82. Text_Bl.text = $"已获得 <color=#FDB34A>{beLv}</color> 倍奖励";
  83. Text_Bl.gameObject.SetActive(true);
  84. // UIManager.Instance.HideUIUIPanel<ShopGachaPanel>();
  85. });
  86. Btn_LingQu.onClick.AddListener(async () =>
  87. {
  88. UIManager.Instance.HideUIUIPanel<ShopGachaPanel>();
  89. });
  90. }
  91. public async override CTask<bool> AsyncInit(object[] uiData)
  92. {
  93. itemInfos = uiData[0] as List<ItemInfo>;
  94. type = (int)uiData[1];
  95. _openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>((int)uiData[2]);
  96. allConit = 0;
  97. foreach (var itemInfo in itemInfos)
  98. {
  99. if (itemInfo.config.associateID == 9)
  100. {
  101. allConit += itemInfo.config.associateVlaue[1];
  102. }
  103. }
  104. Text_AllCount.text = $"总计:{allConit}";
  105. if (itemInfos.Count > 1)
  106. {
  107. for (var i = 0; i < itemInfos.Count; i++)
  108. {
  109. DaiJinJuanWidget widgetItem =
  110. await UIManager.Instance.CreateGComponentForObject<DaiJinJuanWidget>(TenDaiJinJuanWidgetGams[i],
  111. null);
  112. widgetItem.CustomInit(itemInfos[i].itemID);
  113. }
  114. TenRoot.gameObject.SetActive(true);
  115. OneRoot.gameObject.SetActive(false);
  116. }
  117. if (itemInfos.Count == 1)
  118. {
  119. for (var i = 0; i < itemInfos.Count; i++)
  120. {
  121. DaiJinJuanWidget widgetItem =
  122. await UIManager.Instance.CreateGComponentForObject<DaiJinJuanWidget>(DaiJinJuanWidget1Gam,
  123. null);
  124. widgetItem.CustomInit(itemInfos[i].itemID);
  125. }
  126. TenRoot.gameObject.SetActive(false);
  127. OneRoot.gameObject.SetActive(true);
  128. }
  129. return await base.AsyncInit(uiData);
  130. }
  131. public async override CTask Close()
  132. {
  133. OneRoot.gameObject.SetActive(false);
  134. TenRoot.gameObject.SetActive(false);
  135. Text_Bl.gameObject.SetActive(false);
  136. Btn_ShuangBei.gameObject.SetActive(true);
  137. await base.Close();
  138. }
  139. public async static CTask OpenPanel(List<ItemInfo> itemInfos, int type, int configId)
  140. {
  141. if (UIManager.Instance.GetComponent<ShopGachaPanel>() == null ||
  142. UIManager.Instance.GetComponent<ShopGachaPanel>().IsClose)
  143. {
  144. ShopGachaPanel gachaPanel = await UIManager.Instance.LoadAndOpenPanel<ShopGachaPanel>(null,
  145. UILayer.Middle,
  146. uiData: new object[] { itemInfos, type, configId }, isShowBG: true);
  147. }
  148. AudioManager.Instance.PlayAudio("ui_jianglimianban.wav");
  149. }
  150. }
  151. }