SkillInfo.cs 2.8 KB

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  1. using System;
  2. using Core.Utility;
  3. using Excel2Json;
  4. using Fort23.UTool;
  5. namespace GameLogic.Hero
  6. {
  7. public class SkillInfo
  8. {
  9. public long qiangDu;
  10. public SkillConfig skillConfig;
  11. public SkillPowerupConfig SkillPowerupConfig;
  12. public int index;
  13. public float[] effectValue;
  14. public AccountFileInfo.SkillData SkillData;
  15. public SkillInfo(int skill, int skillPowerup)
  16. {
  17. skillConfig = ConfigComponent.Instance.Get<SkillConfig>(skill);
  18. SkillPowerupConfig = ConfigComponent.Instance.Get<SkillPowerupConfig>(skillPowerup);
  19. if (skillConfig.ID != 0)
  20. {
  21. effectValue = new float[skillConfig.effectValue.Length];
  22. Array.Copy(skillConfig.effectValue, effectValue, skillConfig.effectValue.Length);
  23. if (skillConfig.intensifierIndex != null)
  24. {
  25. for (int i = 0; i < skillConfig.intensifierIndex.Length; i++)
  26. {
  27. int index = skillConfig.intensifierIndex[i] - 1;
  28. if (index >= 0 && index < effectValue.Length)
  29. {
  30. effectValue[index] = effectValue[index] * SkillPowerupConfig.SkillPower1 * 0.01f;
  31. }
  32. }
  33. }
  34. }
  35. qiangDu = (long)(SkillPowerupConfig.MainPower * skillConfig.power);
  36. index = 0;
  37. }
  38. public void CustomInt(AccountFileInfo.SkillData skillId)
  39. {
  40. SkillData = skillId;
  41. skillConfig = ConfigComponent.Instance.Get<SkillConfig>(skillId.id * 10 + skillId.star - 1);
  42. SkillPowerupConfig = ConfigComponent.Instance.Get<SkillPowerupConfig>(skillId.level);
  43. if (skillConfig.effectValue != null)
  44. {
  45. effectValue = new float[skillConfig.effectValue.Length];
  46. Array.Copy(skillConfig.effectValue, effectValue, skillConfig.effectValue.Length);
  47. }
  48. else
  49. {
  50. LogTool.Error("找不到技能id:" + (skillId.id * 10 + skillId.star - 1));
  51. }
  52. if (skillConfig.intensifierIndex != null)
  53. {
  54. for (int i = 0; i < skillConfig.intensifierIndex.Length; i++)
  55. {
  56. int index = skillConfig.intensifierIndex[i] - 1;
  57. if (index >= 0 && index < effectValue.Length)
  58. {
  59. effectValue[index] = effectValue[index] * SkillPowerupConfig.SkillPower1 * 0.01f;
  60. }
  61. }
  62. }
  63. qiangDu = (long)(SkillPowerupConfig.MainPower * skillConfig.power);
  64. }
  65. public SkillInfo(AccountFileInfo.SkillData skillId)
  66. {
  67. CustomInt(skillId);
  68. index = 0;
  69. }
  70. }
  71. }