MainPanel.cs 4.4 KB

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  1. using System.Collections.Generic;
  2. using Excel2Json;
  3. using Fort23.Core;
  4. using Fort23.UTool;
  5. using GameLogic.Combat;
  6. using GameLogic.Combat.CombatTool;
  7. using UnityEngine;
  8. namespace Fort23.Mono
  9. {
  10. [UIBinding(prefab = "MainPanel")]
  11. public partial class MainPanel : UIPanel
  12. {
  13. private void Init()
  14. {
  15. }
  16. protected override void AddEvent()
  17. {
  18. EventManager.Instance.AddEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  19. EventManager.Instance.AddEventListener(CustomEventType.CompleteEvent, CompleteEvent);
  20. }
  21. private void CompleteEvent(IEventData e)
  22. {
  23. CreatShengShiEvent();
  24. }
  25. private void DivineSensePointChange(IEventData e)
  26. {
  27. Text_divineSensePoint.text = $"{AccountFileInfo.Instance.playerData.divineSensePoint}/{PlayerManager.Instance.gameConstantConfig.DetectEventCount}";
  28. }
  29. protected override void DelEvent()
  30. {
  31. EventManager.Instance.RemoveEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  32. EventManager.Instance.RemoveEventListener(CustomEventType.CompleteEvent, CompleteEvent);
  33. }
  34. public override void AddButtonEvent()
  35. {
  36. bnt_shengShi.onClick.AddListener(Bnt_shengShi_onClick);
  37. CameraSelect.onValueChanged.AddListener(CameraSelect_onValueChanged);
  38. }
  39. public override CTask<bool> AsyncInit(object[] uiData)
  40. {
  41. Text_divineSensePoint.text = $"{AccountFileInfo.Instance.playerData.divineSensePoint}/{PlayerManager.Instance.gameConstantConfig.DetectEventCount}";
  42. CreatShengShiEvent();
  43. return base.AsyncInit(uiData);
  44. }
  45. public async override CTask Show()
  46. {
  47. await base.Show();
  48. SkillSelectPanel.OpenSkillSelectPanel();
  49. CameraSelect.value = 0.7f;
  50. }
  51. private void CameraSelect_onValueChanged(float value)
  52. {
  53. if (CombatController.currActiveCombat == null ||
  54. CombatController.currActiveCombat.CombatCameraControllder == null)
  55. {
  56. return;
  57. }
  58. CombatController.currActiveCombat.CombatCameraControllder.CameraSelect_onValueChanged(value);
  59. }
  60. private async void Bnt_shengShi_onClick()
  61. {
  62. // EventSystemManager.Instance.DetectRandomEvents();
  63. if (AccountFileInfo.Instance.playerData.divineSensePoint < PlayerManager.Instance.gameConstantConfig.DetectEventCount)
  64. {
  65. TipMessagePanel.OpenTipMessagePanel("神识值不够!");
  66. return;
  67. }
  68. CombatController.currActiveCombat.CombatSenceController.StartPayShengShi(CombatController.currActiveCombat
  69. .CombatHeroController.playerHeroEntity.GameObject.transform);
  70. List<AccountFileInfo.EventList> eventLists = EventSystemManager.Instance.UseDivinesense(1);
  71. if (eventLists == null || eventLists.Count == 0)
  72. return;
  73. AccountFileInfo.Instance.playerData.eventList.AddRange(eventLists);
  74. AccountFileInfo.Instance.SavePlayerData();
  75. CreatShengShiEvent();
  76. }
  77. public async void CreatShengShiEvent()
  78. {
  79. UIManager.Instance.DormancyAllGComponent<ShengShiEventWidget>();
  80. for (var i = 0; i < AccountFileInfo.Instance.playerData.eventList.Count; i++)
  81. {
  82. ShengShiEventWidget shengShiEventWidget =
  83. await UIManager.Instance.CreateGComponentForObject<ShengShiEventWidget>(ShengShiEventWidget, null,
  84. DynamicEvent,
  85. isInstance: true);
  86. shengShiEventWidget.InitShengShiEventWidget(AccountFileInfo.Instance.playerData.eventList[i]);
  87. }
  88. }
  89. [CustomMethod(CustomMethodType.Update)]
  90. public void Update()
  91. {
  92. if (Input.GetKeyDown(KeyCode.Y))
  93. {
  94. EventSystemManager.Instance.DetectRandomEvents();
  95. // CombatDrive.Instance.LoadLevelBattleCombat(100001, delegate(bool isWin)
  96. // {
  97. // LogTool.Log("战斗完成"+isWin);
  98. // });
  99. }
  100. }
  101. public async static CTask OpenPanel()
  102. {
  103. await UIManager.Instance.LoadAndOpenPanel<MainPanel>(null);
  104. }
  105. }
  106. }