BossHpWidget.cs 5.7 KB

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  1. using System.Collections.Generic;
  2. using Common.Utility.CombatEvent;
  3. using Fort23.Core;
  4. using GameLogic.Combat.CombatTool;
  5. using GameLogic.Combat.Hero;
  6. using GameLogic.Combat.Hero.Turntable;
  7. using GameLogic.Combat.Skill;
  8. namespace Fort23.Mono
  9. {
  10. [UIBinding(prefab = "BossHpWidget")]
  11. public partial class BossHpWidget : UIComponent
  12. {
  13. private CombatHeroEntity combatHeroEntity;
  14. private CombatHeroSkillControl combatHeroSkillControl;
  15. protected BetterList<gf_widget> currShowGfWidget = new BetterList<gf_widget>();
  16. private HeroHpWidget heroHpWidget;
  17. private void Init()
  18. {
  19. }
  20. public override void AddEvent()
  21. {
  22. CombatEventManager.Instance.AddEventListener(CombatEventType.UseSkill, UseSkill);
  23. }
  24. public override void DelEvent()
  25. {
  26. CombatEventManager.Instance.RemoveEventListener(CombatEventType.UseSkill, UseSkill);
  27. UIManager.Instance.DormancyGComponent(heroHpWidget);
  28. heroHpWidget = null;
  29. UIManager.Instance.DormancyAllGComponent<gf_widget>("bossWidget");
  30. }
  31. public override void AddButtonEvent()
  32. {
  33. }
  34. private void UseSkill(IEventData iEventData)
  35. {
  36. }
  37. private async CTask ReshSkill()
  38. {
  39. currShowGfWidget.Clear();
  40. UIManager.Instance.DormancyAllGComponent<gf_widget>("bossWidget");
  41. if (combatHeroSkillControl.currUseSkill != null)
  42. {
  43. // gf_widget gfWidget = await UIManager.Instance.CreateGComponentForObject<gf_widget>(this.gf_widget, null,
  44. // SkillRoot,poolName:"bossWidget", isInstance: true);
  45. // gfWidget.InitWidget();
  46. }
  47. int maxCount = 2;
  48. int queueCount = combatHeroSkillControl.useSkillCount;
  49. if (queueCount > 0)
  50. {
  51. SkillBasic[] allSkill = combatHeroSkillControl.GetSkillQueue();
  52. for (int i = 0; i < allSkill.Length; i++)
  53. {
  54. if (maxCount <= 0)
  55. {
  56. break;
  57. }
  58. maxCount--;
  59. SkillBasic skillBasic = allSkill[i];
  60. gf_widget gfWidget = await UIManager.Instance.CreateGComponentForObject<gf_widget>(this.gf_widget,
  61. null,
  62. SkillRoot, poolName: "bossWidget", isInstance: true);
  63. gfWidget.InitSkillWidget(skillBasic);
  64. gfWidget.transform.SetAsLastSibling();
  65. }
  66. }
  67. if (maxCount > 0)
  68. {
  69. float minA = float.MaxValue;
  70. SkillSlots minSlots = null;
  71. List<SkillSlots> showSkillSlots = new List<SkillSlots>();
  72. for (int j = 0; j < maxCount; j++)
  73. {
  74. minSlots = null;
  75. minA = float.MaxValue;
  76. for (int i = 0; i < combatHeroSkillControl.SkillTurntable.allSkillSlots.Count; i++)
  77. {
  78. SkillSlots skillSlots = combatHeroSkillControl.SkillTurntable.allSkillSlots[i];
  79. float angle = skillSlots.GetFinishAngle();
  80. if (angle <= minA && !showSkillSlots.Contains(skillSlots))
  81. {
  82. minA = angle;
  83. minSlots = skillSlots;
  84. }
  85. }
  86. if (minSlots != null)
  87. {
  88. showSkillSlots.Add(minSlots);
  89. gf_widget gfWidget = await UIManager.Instance.CreateGComponentForObject<gf_widget>(
  90. this.gf_widget,
  91. null,
  92. SkillRoot, poolName: "bossWidget", isInstance: true);
  93. gfWidget.InitWidget(minSlots);
  94. gfWidget.transform.SetAsLastSibling();
  95. currShowGfWidget.Add(gfWidget);
  96. }
  97. }
  98. }
  99. }
  100. public async CTask ShowWidget(CombatHeroEntity combatHeroEntity)
  101. {
  102. this.combatHeroEntity = combatHeroEntity;
  103. combatHeroSkillControl =
  104. combatHeroEntity.CombatHeroSkillControl as CombatHeroSkillControl;
  105. heroHpWidget =
  106. await UIManager.Instance.CreateGComponentForObject<HeroHpWidget>(HeroHpWidget, null);
  107. heroHpWidget.size = 250;
  108. heroHpWidget.shieldSize = 100;
  109. heroHpWidget.isFollowTarget = false;
  110. heroHpWidget.Init(combatHeroEntity);
  111. ReshSkill();
  112. InitMagicWeapon();
  113. }
  114. private async CTask InitMagicWeapon()
  115. {
  116. int c = combatHeroEntity.MagicWeaponControl.MagicWeaponCount;
  117. CombatMagicWeaponEntity[] combatMagicWeaponEntities = combatHeroEntity.MagicWeaponControl.AllMagicWeapon;
  118. for (int i = 0; i < c; i++)
  119. {
  120. CombatMagicWeaponEntity combatMagicWeaponEntity = combatMagicWeaponEntities[i];
  121. MagicWeaponWidget shengShiEventWidget =
  122. await UIManager.Instance.CreateGComponentForObject<MagicWeaponWidget>(MagicWeaponWidget, null,
  123. FaBaoRoot,
  124. isInstance: true, poolName: "bossFaBao");
  125. shengShiEventWidget.InitWidget(combatMagicWeaponEntity);
  126. }
  127. }
  128. public void Update()
  129. {
  130. if (combatHeroEntity == null)
  131. {
  132. return;
  133. }
  134. for (int i = 0; i < currShowGfWidget.Count; i++)
  135. {
  136. currShowGfWidget[i].Update();
  137. }
  138. }
  139. }
  140. }