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- using Fort23.Core;
- using Fort23.UTool;
- using UnityEngine.UI;
- using UnityEngine;
- using System.Collections.Generic;
- namespace Fort23.Mono
- {
- public partial class DaoYouGuaJiWidget
- {
- #region 自定义数据
- private Text _Text_Name;
- public Text Text_Name
- {
- get{
- if (_Text_Name == null)
- {
- _Text_Name = GetUIUnit<Text>("Text_Name");
- }
- return _Text_Name;
- }
- }
- private Text _Text_GaiLv;
- public Text Text_GaiLv
- {
- get{
- if (_Text_GaiLv == null)
- {
- _Text_GaiLv = GetUIUnit<Text>("Text_GaiLv");
- }
- return _Text_GaiLv;
- }
- }
- private Text _Text_Time;
- public Text Text_Time
- {
- get{
- if (_Text_Time == null)
- {
- _Text_Time = GetUIUnit<Text>("Text_Time");
- }
- return _Text_Time;
- }
- }
- private Text _Text_State;
- public Text Text_State
- {
- get{
- if (_Text_State == null)
- {
- _Text_State = GetUIUnit<Text>("Text_State");
- }
- return _Text_State;
- }
- }
- #endregion 自定义数据结束
- public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
- {
- await base.SetUIGameObject(gObjectPoolInterface);
- Init();
- }
- }
- }
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