DaoYouGuaJiWidget.cs 1.1 KB

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  1. using System.Linq;
  2. using Core.Language;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. namespace Fort23.Mono
  7. {
  8. [UIBinding(prefab = "DaoYouGuaJiWidget" )]
  9. public partial class DaoYouGuaJiWidget : UIComponent
  10. {
  11. private void Init()
  12. {
  13. }
  14. public override void AddEvent()
  15. {
  16. }
  17. public override void DelEvent()
  18. {
  19. }
  20. public override void AddButtonEvent()
  21. {
  22. }
  23. public void CustomInit(AccountFileInfo.DaoYouGuaiJiData daoYouGuaJiData)
  24. {
  25. AccountFileInfo.DaoYouData daoYouData = AccountFileInfo.Instance.playerData.daoYouDatas.FirstOrDefault(d => d.id == daoYouGuaJiData.daoyouDataID);
  26. DaoyouModelConfig daoyouModelConfig = ConfigComponent.Instance.Get<DaoyouModelConfig>(daoYouGuaJiData.daoyouDataID);
  27. Text_Name.text = LanguageManager.Instance.Text(daoyouModelConfig.name);
  28. Text_GaiLv.text = PlayerManager.Instance.GetBl(daoYouData, daoyouModelConfig.guajiBuffID[0]) + "%";
  29. if (TimeHelper.ClientNow() >= daoYouGuaJiData.leaveTime)
  30. {
  31. Text_State.text = "离开";
  32. }
  33. else
  34. {
  35. Text_State.text = "正在探索遗迹";
  36. }
  37. Text_Time.text = PlayerManager.TimeToHSM(daoYouGuaJiData.guajiTime/1000);
  38. }
  39. }
  40. }