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- using System.Collections.Generic;
- using Core.Language;
- using Excel2Json;
- using Fort23.UTool;
- using GameLogic.Bag;
- namespace Fort23.Mono
- {
- [UIBinding(prefab = "DaoYouGuaJiAwardWidget")]
- public partial class DaoYouGuaJiAwardWidget : UIComponent
- {
- List<WidgetItem> _widgetItems = new List<WidgetItem>();
- private void Init()
- {
- }
- public override void AddEvent()
- {
- }
- public override void DelEvent()
- {
- }
- public override void AddButtonEvent()
- {
- }
- public async void CustomInit(AccountFileInfo.DaoYouGuaiJiData playerDataDaoYouGuaiJiData)
- {
- DaoyouModelConfig daoyouModelConfig = ConfigComponent.Instance.Get<DaoyouModelConfig>(playerDataDaoYouGuaiJiData.daoyouDataID);
- Text_Name.text = LanguageManager.Instance.Text(daoyouModelConfig.name);
- foreach (var itemData in playerDataDaoYouGuaiJiData.items)
- {
- WidgetItem widgetItem = await UIManager.Instance.CreateGComponent<WidgetItem>(null, Connect);
- widgetItem.InitWidget(new ItemInfo(itemData));
- _widgetItems.Add(widgetItem);
- }
- }
- public override void DormancyObj()
- {
- foreach (var widgetItem in _widgetItems)
- {
- UIManager.Instance.DormancyGComponent(widgetItem);
- }
- _widgetItems.Clear();
- base.DormancyObj();
- }
- }
- }
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