EventSystemManager.cs 8.6 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using UnityEngine;
  8. using Utility;
  9. using Random = UnityEngine.Random;
  10. public class EventSystemManager : Singleton<EventSystemManager>
  11. {
  12. List<EventConfig> eventConfigs = new List<EventConfig>();
  13. List<AccountFileInfo.EventData> eventDatas = new List<AccountFileInfo.EventData>();
  14. public AccountFileInfo.EventList CurrentEventList;
  15. public void CustomInit()
  16. {
  17. eventConfigs = ConfigComponent.Instance.GetAll<EventConfig>().ToList();
  18. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  19. }
  20. private float timer = 0;
  21. private void Update()
  22. {
  23. timer += Time.deltaTime;
  24. if (timer > 1)
  25. {
  26. timer = 0;
  27. AccountFileInfo.Instance.playerData.divineSensePoint += 3;
  28. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  29. AccountFileInfo.Instance.SavePlayerData();
  30. }
  31. }
  32. public List<AccountFileInfo.EventList> UseDivinesense(int bigMapId)
  33. {
  34. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  35. int count = AccountFileInfo.Instance.playerData.divineSensePoint / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  36. if (count <= 0)
  37. {
  38. //神识值不够
  39. return null;
  40. }
  41. AccountFileInfo.Instance.playerData.divineSenseexp += AccountFileInfo.Instance.playerData.divineSensePoint;
  42. AccountFileInfo.Instance.playerData.divineSensePoint = 0;
  43. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  44. //todo 神识升级逻辑
  45. AccountFileInfo.Instance.SavePlayerData();
  46. var eventConfigs = DetectEvents(bigMapId, count);
  47. if (eventConfigs == null || eventConfigs.Count == 0)
  48. return default;
  49. List<AccountFileInfo.EventList> eventLists = new List<AccountFileInfo.EventList>();
  50. for (var i = 0; i < eventConfigs.Count; i++)
  51. {
  52. AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
  53. eventList.eventID = eventConfigs[i].ID;
  54. eventLists.Add(eventList);
  55. }
  56. return eventLists;
  57. }
  58. private List<EventConfig> DetectEvents(int bigMapId, int eventCount)
  59. {
  60. BigMap bigMap = ConfigComponent.Instance.Get<BigMap>(bigMapId);
  61. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  62. List<int> qualitys = new List<int>() { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };
  63. //先掉落出品质
  64. int quality = UtilTools.GetRandomByWeight(qualitys, divineSenseConfig.QualityBonusChance);
  65. // 获取通用事件
  66. List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && CanTriggerEvent(e.ID) && e.EventQuality == quality).ToList();
  67. //神识场景事件
  68. List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.DivineSenseGeneralEvent.Contains(e.ID) && CanTriggerEvent(e.ID) && e.EventQuality == quality).ToList();
  69. if (candidateEvents.Count == 0 && globalEvents.Count == 0)
  70. {
  71. LogTool.Error("没有可以刷新的事件");
  72. return default;
  73. }
  74. var triggeredEvents = new List<EventConfig>();
  75. for (int i = 0; i < eventCount; i++)
  76. {
  77. int randomValue1 = Random.Range(0, 101);
  78. //刷场景事件
  79. if (randomValue1 >= bigMap.DivineSenseGeneralProbability && candidateEvents.Count > 0)
  80. {
  81. int randomValue2 = Random.Range(0, candidateEvents.Count);
  82. triggeredEvents.Add(candidateEvents[randomValue2]);
  83. candidateEvents.RemoveAll(ew => ew.ID == candidateEvents[randomValue2].ID);
  84. }
  85. else if (globalEvents.Count > 0)
  86. {
  87. int randomValue2 = Random.Range(0, globalEvents.Count);
  88. triggeredEvents.Add(globalEvents[randomValue2]);
  89. globalEvents.RemoveAll(ew => ew.ID == globalEvents[randomValue2].ID);
  90. }
  91. }
  92. if (triggeredEvents.Count == 0)
  93. {
  94. LogTool.Error("没有可以触发的事件");
  95. return default;
  96. }
  97. return triggeredEvents;
  98. }
  99. /// <summary>
  100. /// 触发随机事件
  101. /// </summary>
  102. public void DetectRandomEvents()
  103. {
  104. // 获取随机事件
  105. List<EventConfig> randomEvents = eventConfigs.Where(e => e.EventTriggerType == 2 && CanTriggerEvent(e.ID)).ToList();
  106. if (randomEvents.Count == 0)
  107. {
  108. LogTool.Warning("没有可以刷新的事件");
  109. return;
  110. }
  111. int idex = Random.Range(1, randomEvents.Count);
  112. TriggerEvent(randomEvents[idex]);
  113. }
  114. /// <summary>
  115. /// 触发事件
  116. /// </summary>
  117. public void TriggerEvent(EventConfig evt)
  118. {
  119. LogTool.Log($"触发事件: {evt.Description} (ID: {evt.ID}, 品质: {evt.EventQuality})");
  120. DialogueManager.Instance.StartDialogue(evt.EventType, evt.ID, () => { CompleteEvent(evt.ID); });
  121. }
  122. /// <summary>
  123. /// 触发事件
  124. /// </summary>
  125. public void TriggerEvent(AccountFileInfo.EventList evt)
  126. {
  127. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evt.eventID);
  128. LogTool.Log($"触发事件: {LanguageManager.Instance.Text(eventConfig.Description)} (ID: {eventConfig.ID}, 品质: {eventConfig.EventQuality})");
  129. int dialogueID = 0;
  130. if (evt.curStep == 0)
  131. {
  132. dialogueID = eventConfig.EventType;
  133. }
  134. else
  135. {
  136. dialogueID = evt.curStep;
  137. }
  138. DialogueManager.Instance.StartDialogue(dialogueID, eventConfig.ID, () => { CompleteEvent(); });
  139. }
  140. /// <summary>
  141. /// 检查事件是否满足触发条件。
  142. /// </summary>
  143. private bool CanTriggerEvent(int eventID)
  144. {
  145. var evt = eventConfigs.Find(e => e.ID == eventID);
  146. if (evt.ID == 0)
  147. return false;
  148. for (var i = 0; i < evt.EventConditionId?.Length; i++)
  149. {
  150. if (!CheckCondition(evt.EventConditionId[i], evt.EventVlaue[i]))
  151. return false;
  152. }
  153. return true;
  154. }
  155. /// <summary>
  156. /// 检查单个触发条件。
  157. /// </summary>
  158. private bool CheckCondition(int conditionid, int EventVlaue)
  159. {
  160. //>=
  161. if (EventVlaue == 1)
  162. {
  163. }
  164. //=
  165. else if (EventVlaue == 2)
  166. {
  167. }
  168. // <=
  169. else if (EventVlaue == 3)
  170. {
  171. }
  172. return true;
  173. }
  174. /// <summary>
  175. /// 完成事件
  176. /// </summary>
  177. /// <param name="eventID">事件ID</param>
  178. public void CompleteEvent(int eventID)
  179. {
  180. LogTool.Log($"完成事件{eventID}");
  181. AccountFileInfo.EventData eventData = AccountFileInfo.Instance.playerData.events.FirstOrDefault((e) => e.eventID == eventID);
  182. if (eventData == null)
  183. {
  184. eventData = new AccountFileInfo.EventData();
  185. eventData.eventID = eventID;
  186. }
  187. eventData.completeCount++;
  188. AccountFileInfo.Instance.playerData.events.Add(eventData);
  189. if (AccountFileInfo.Instance.playerData.senceExplorationProgress < 100)
  190. AccountFileInfo.Instance.playerData.senceExplorationProgress += 5;
  191. AccountFileInfo.Instance.SavePlayerData();
  192. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  193. }
  194. /// <summary>
  195. /// 完成事件
  196. /// </summary>
  197. /// <param name="eventID">事件ID</param>
  198. public void CompleteEvent()
  199. {
  200. LogTool.Log($"完成事件{CurrentEventList.eventID}");
  201. AccountFileInfo.EventData eventData = AccountFileInfo.Instance.playerData.events.FirstOrDefault((e) => e.eventID == CurrentEventList.eventID);
  202. if (eventData == null)
  203. {
  204. eventData = new AccountFileInfo.EventData();
  205. eventData.eventID = CurrentEventList.eventID;
  206. }
  207. eventData.completeCount++;
  208. AccountFileInfo.Instance.playerData.events.Add(eventData);
  209. if (AccountFileInfo.Instance.playerData.senceExplorationProgress < 100)
  210. AccountFileInfo.Instance.playerData.senceExplorationProgress += 5;
  211. AccountFileInfo.Instance.playerData.eventList.RemoveAll(el => el.eventID == CurrentEventList.eventID);
  212. AccountFileInfo.Instance.SavePlayerData();
  213. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  214. }
  215. }