DivineSenceEventPreviewPanelData.cs 1.7 KB

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace Fort23.Mono
  7. {
  8. public partial class DivineSenceEventPreviewPanel
  9. {
  10. #region 自定义数据
  11. private Button _myButton;
  12. public Button myButton
  13. {
  14. get{
  15. if (_myButton == null)
  16. {
  17. _myButton = GetUIUnit<Button>("myButton");
  18. }
  19. return _myButton;
  20. }
  21. }
  22. private Object _Massge;
  23. public Object Massge
  24. {
  25. get{
  26. if (_Massge == null)
  27. {
  28. _Massge = GetUIUnit<Object>("Massge");
  29. }
  30. return _Massge;
  31. }
  32. }
  33. private MyImage _bg;
  34. public MyImage bg
  35. {
  36. get{
  37. if (_bg == null)
  38. {
  39. _bg = GetUIUnit<MyImage>("bg");
  40. }
  41. return _bg;
  42. }
  43. }
  44. private ScrollList _Content;
  45. public ScrollList Content
  46. {
  47. get{
  48. if (_Content == null)
  49. {
  50. _Content = GetUIUnit<ScrollList>("Content");
  51. }
  52. return _Content;
  53. }
  54. }
  55. private RectTransform _ContentRoot;
  56. public RectTransform ContentRoot
  57. {
  58. get{
  59. if (_ContentRoot == null)
  60. {
  61. _ContentRoot = GetUIUnit<RectTransform>("ContentRoot");
  62. }
  63. return _ContentRoot;
  64. }
  65. }
  66. private Button _Btn_Close;
  67. public Button Btn_Close
  68. {
  69. get{
  70. if (_Btn_Close == null)
  71. {
  72. _Btn_Close = GetUIUnit<Button>("Btn_Close");
  73. }
  74. return _Btn_Close;
  75. }
  76. }
  77. #endregion 自定义数据结束
  78. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  79. {
  80. await base.SetUIGameObject(gObjectPoolInterface);
  81. Init();
  82. }
  83. }
  84. }