LongPressBtn.cs 2.7 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using Fort23.UTool;
  5. using UnityEngine;
  6. using UnityEngine.EventSystems;
  7. public class LongPressBtn : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IPointerExitHandler, IPointerClickHandler
  8. {
  9. private float _time;
  10. public float startTime = 0.5f;
  11. public float intervalTime = 0.05f;
  12. public Action onClick;
  13. /// <summary>
  14. /// 连按
  15. /// </summary>
  16. public Action longPress;
  17. /// <summary>
  18. /// 长按结束
  19. /// </summary>
  20. public Action longPressEnd;
  21. /// <summary>
  22. /// 是否按下状态
  23. /// </summary>
  24. [HideInInspector] public bool isPressd;
  25. private bool _isTriggerLongPress;
  26. /// <summary>
  27. /// 是否触发了长按
  28. /// </summary>
  29. public bool isTriggerLongPress => _isTriggerLongPress;
  30. void OnPress(bool pressed)
  31. {
  32. if (pressed) // 按下
  33. {
  34. isPressd = true;
  35. }
  36. else // 松开或离开
  37. {
  38. if (isPressd)
  39. {
  40. if (_isTriggerLongPress ) // 触发了长按且不是离开,执行 longPressEnd
  41. {
  42. longPressEnd?.Invoke();
  43. _isTriggerLongPress = false;
  44. }
  45. }
  46. isPressd = false;
  47. _time = 0;
  48. }
  49. }
  50. private void Update()
  51. {
  52. if (isPressd && !_isTriggerLongPress)
  53. {
  54. _time += Time.deltaTime;
  55. if (_time >= startTime)
  56. {
  57. _isTriggerLongPress = true;
  58. _time -= intervalTime;
  59. longPress?.Invoke();
  60. }
  61. }
  62. else if (isPressd && _isTriggerLongPress)
  63. {
  64. _time += Time.deltaTime;
  65. if (_time >= intervalTime)
  66. {
  67. _time -= intervalTime;
  68. longPress?.Invoke();
  69. }
  70. }
  71. }
  72. /// <summary>
  73. /// 终止
  74. /// </summary>
  75. public void Terminated()
  76. {
  77. if (isPressd)
  78. {
  79. isPressd = false;
  80. if (_isTriggerLongPress)
  81. {
  82. longPressEnd?.Invoke();
  83. }
  84. _isTriggerLongPress = false;
  85. _time = 0;
  86. }
  87. }
  88. public void OnPointerDown(PointerEventData eventData)
  89. {
  90. OnPress(true);
  91. }
  92. public void OnPointerUp(PointerEventData eventData)
  93. {
  94. OnPress(false);
  95. }
  96. public void OnPointerExit(PointerEventData eventData)
  97. {
  98. OnPress(false);
  99. }
  100. public void OnPointerClick(PointerEventData eventData)
  101. {
  102. if (!_isTriggerLongPress) // 只有未触发长按时才触发点击
  103. {
  104. onClick?.Invoke();
  105. }
  106. isPressd = false;
  107. }
  108. }