EventSystemManager.cs 11 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Combat;
  8. using GameLogic.Combat.CombatTool;
  9. using Unity.Plastic.Newtonsoft.Json.Serialization;
  10. using UnityEngine;
  11. using Utility;
  12. using Random = UnityEngine.Random;
  13. public class EventSystemManager : Singleton<EventSystemManager>
  14. {
  15. List<EventConfig> eventConfigs = new List<EventConfig>();
  16. List<AccountFileInfo.EventData> eventDatas = new List<AccountFileInfo.EventData>();
  17. IDialogueMono dialogueMono;
  18. public AccountFileInfo.EventList CurrentEventList;
  19. public bool isTriggerEvent;
  20. List<DivineSenseConfig> divineSenseConfigs = new List<DivineSenseConfig>();
  21. List<int> qualitys = new List<int>() { 1, 2, 3, 4, 5, 6 };
  22. public bool isOpenUi;
  23. public void CustomInit(IDialogueMono dialogueMono)
  24. {
  25. eventConfigs = ConfigComponent.Instance.GetAll<EventConfig>().ToList();
  26. divineSenseConfigs = ConfigComponent.Instance.GetAll<DivineSenseConfig>().ToList();
  27. this.dialogueMono = dialogueMono;
  28. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  29. }
  30. private float timer = 0;
  31. private void Update()
  32. {
  33. timer += Time.deltaTime;
  34. if (timer > 1)
  35. {
  36. timer = 0;
  37. HeroPowerUpConfig heroPowerUpConfig = ConfigComponent.Instance.Get<HeroPowerUpConfig>(1);
  38. if (AccountFileInfo.Instance.playerData.divineSensePoint < heroPowerUpConfig.ShenshiMax)
  39. {
  40. AccountFileInfo.Instance.playerData.divineSensePoint += 3;
  41. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  42. AccountFileInfo.Instance.SavePlayerData();
  43. }
  44. }
  45. }
  46. public List<AccountFileInfo.EventList> UseDivinesense(int bigMapId)
  47. {
  48. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  49. HeroPowerUpConfig heroPowerUpConfig = ConfigComponent.Instance.Get<HeroPowerUpConfig>(1);
  50. int count = AccountFileInfo.Instance.playerData.divineSensePoint / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  51. if (count <= 0)
  52. {
  53. //神识值不够
  54. return null;
  55. }
  56. int maxCount = heroPowerUpConfig.ShenshiMax / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  57. count = count + AccountFileInfo.Instance.playerData.eventList.Count > maxCount ? maxCount - AccountFileInfo.Instance.playerData.eventList.Count : count;
  58. int xiaoHao = count * PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  59. AccountFileInfo.Instance.playerData.divineSenseexp += xiaoHao;
  60. AccountFileInfo.Instance.playerData.divineSensePoint -= xiaoHao;
  61. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  62. // 神识升级逻辑
  63. UpDivinesense();
  64. // AccountFileInfo.Instance.SavePlayerData();
  65. var eventConfigs = DetectEvents(bigMapId, count);
  66. if (eventConfigs == null || eventConfigs.Count == 0)
  67. return default;
  68. List<AccountFileInfo.EventList> eventLists = new List<AccountFileInfo.EventList>();
  69. for (var i = 0; i < eventConfigs.Count; i++)
  70. {
  71. AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
  72. eventList.eventID = eventConfigs[i].ID;
  73. eventLists.Add(eventList);
  74. }
  75. return eventLists;
  76. }
  77. private void UpDivinesense()
  78. {
  79. for (var i = AccountFileInfo.Instance.playerData.divineSenseLevel - 1; i < divineSenseConfigs.Count; i++)
  80. {
  81. if (AccountFileInfo.Instance.playerData.divineSenseexp >= divineSenseConfigs[i].exp)
  82. {
  83. AccountFileInfo.Instance.playerData.divineSenseexp -= divineSenseConfigs[i].exp;
  84. AccountFileInfo.Instance.playerData.divineSenseLevel = divineSenseConfigs[i].ID;
  85. }
  86. }
  87. AccountFileInfo.Instance.SavePlayerData();
  88. }
  89. private List<EventConfig> DetectEvents(int bigMapId, int eventCount)
  90. {
  91. BigMap bigMap = ConfigComponent.Instance.Get<BigMap>(bigMapId);
  92. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  93. LogTool.Log($"使用神识,神识等级:{AccountFileInfo.Instance.playerData.divineSenseLevel}");
  94. var triggeredEvents = new List<EventConfig>();
  95. for (int i = 0; i < eventCount; i++)
  96. {
  97. //先掉落出品质
  98. int quality = UtilTools.GetRandomByWeight(qualitys, divineSenseConfig.QualityBonusChance);
  99. // 获取通用事件
  100. List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && CanTriggerEvent(e.ID) && e.EventQuality == quality).ToList();
  101. //神识场景事件
  102. List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.DivineSenseGeneralEvent.Contains(e.ID) && CanTriggerEvent(e.ID) && e.EventQuality == quality).ToList();
  103. if (candidateEvents.Count == 0 && globalEvents.Count == 0)
  104. {
  105. continue;
  106. }
  107. int randomValue1 = Random.Range(0, 101);
  108. //刷场景事件
  109. if (randomValue1 >= bigMap.DivineSenseGeneralProbability && candidateEvents.Count > 0)
  110. {
  111. int randomValue2 = Random.Range(0, candidateEvents.Count);
  112. triggeredEvents.Add(candidateEvents[randomValue2]);
  113. candidateEvents.RemoveAll(ew => ew.ID == candidateEvents[randomValue2].ID);
  114. }
  115. else if (globalEvents.Count > 0)
  116. {
  117. int randomValue2 = Random.Range(0, globalEvents.Count);
  118. triggeredEvents.Add(globalEvents[randomValue2]);
  119. globalEvents.RemoveAll(ew => ew.ID == globalEvents[randomValue2].ID);
  120. }
  121. }
  122. if (triggeredEvents.Count == 0)
  123. {
  124. LogTool.Error("没有可以触发的事件");
  125. return default;
  126. }
  127. return triggeredEvents;
  128. }
  129. /// <summary>
  130. /// 触发随机事件
  131. /// </summary>
  132. public void DetectRandomEvents()
  133. {
  134. if (isTriggerEvent)
  135. return;
  136. if(isOpenUi)
  137. return;
  138. // 获取随机事件
  139. List<EventConfig> randomEvents = eventConfigs.Where(e => e.EventTriggerType == 2 && CanTriggerEvent(e.ID)).ToList();
  140. if (randomEvents.Count == 0)
  141. {
  142. LogTool.Warning("没有可以刷新的事件");
  143. return;
  144. }
  145. int idex = Random.Range(0, randomEvents.Count);
  146. TriggerEvent(randomEvents[idex]);
  147. }
  148. /// <summary>
  149. /// 触发事件
  150. /// </summary>
  151. public void TriggerEvent(EventConfig evt)
  152. {
  153. if (isTriggerEvent)
  154. return;
  155. isTriggerEvent = true;
  156. LogTool.Log($"触发事件: {evt.Description} (ID: {evt.ID}, 品质: {evt.EventQuality})");
  157. dialogueMono.ChangeComabtState(CombatController.idle);
  158. DialogueManager.Instance.StartDialogue(evt.EventBeginId, evt.ID, () => { CompleteEvent(evt.ID); });
  159. }
  160. /// <summary>
  161. /// 触发事件
  162. /// </summary>
  163. public void TriggerEvent(AccountFileInfo.EventList evt)
  164. {
  165. if (isTriggerEvent)
  166. return;
  167. isTriggerEvent = true;
  168. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evt.eventID);
  169. LogTool.Log($"触发事件: {LanguageManager.Instance.Text(eventConfig.Description)} (ID: {eventConfig.ID}, 品质: {eventConfig.EventQuality})");
  170. int dialogueID = 0;
  171. if (evt.curStep == 0)
  172. {
  173. dialogueID = eventConfig.EventBeginId;
  174. }
  175. else
  176. {
  177. dialogueID = evt.curStep;
  178. }
  179. CurrentEventList = evt;
  180. dialogueMono.ChangeComabtState(CombatController.idle);
  181. DialogueManager.Instance.StartDialogue(dialogueID, eventConfig.ID, () => { CompleteEvent(CurrentEventList); });
  182. }
  183. /// <summary>
  184. /// 检查事件是否满足触发条件。
  185. /// </summary>
  186. private bool CanTriggerEvent(int eventID)
  187. {
  188. var evt = eventConfigs.Find(e => e.ID == eventID);
  189. if (evt.ID == 0)
  190. return false;
  191. for (var i = 0; i < evt.EventConditionId?.Length; i++)
  192. {
  193. if (!CheckCondition(evt.EventConditionId[i], evt.EventVlaue[i]))
  194. return false;
  195. }
  196. return true;
  197. }
  198. /// <summary>
  199. /// 检查单个触发条件。
  200. /// </summary>
  201. private bool CheckCondition(int conditionid, int EventVlaue)
  202. {
  203. //>=
  204. if (EventVlaue == 1)
  205. {
  206. }
  207. //=
  208. else if (EventVlaue == 2)
  209. {
  210. }
  211. // <=
  212. else if (EventVlaue == 3)
  213. {
  214. }
  215. return true;
  216. }
  217. /// <summary>
  218. /// 完成事件
  219. /// </summary>
  220. /// <param name="eventID">事件ID</param>
  221. public void CompleteEvent(int eventID)
  222. {
  223. isTriggerEvent = false;
  224. LogTool.Log($"完成事件{eventID}");
  225. AccountFileInfo.EventData eventData = AccountFileInfo.Instance.playerData.events.FirstOrDefault((e) => e.eventID == eventID);
  226. if (eventData == null)
  227. {
  228. eventData = new AccountFileInfo.EventData();
  229. eventData.eventID = eventID;
  230. }
  231. eventData.completeCount++;
  232. AccountFileInfo.Instance.playerData.events.Add(eventData);
  233. if (AccountFileInfo.Instance.playerData.senceExplorationProgress < 100)
  234. AccountFileInfo.Instance.playerData.senceExplorationProgress += 5;
  235. AccountFileInfo.Instance.SavePlayerData();
  236. dialogueMono.ChangeComabtState(CombatController.update);
  237. // EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  238. }
  239. /// <summary>
  240. /// 完成事件
  241. /// </summary>
  242. /// <param name="eventID">事件ID</param>
  243. public void CompleteEvent(AccountFileInfo.EventList eventList,bool isTriggerEvent = false)
  244. {
  245. this.isTriggerEvent = isTriggerEvent;
  246. LogTool.Log($"完成事件{eventList.eventID}");
  247. AccountFileInfo.EventData eventData = AccountFileInfo.Instance.playerData.events.FirstOrDefault((e) => e.eventID == eventList.eventID);
  248. if (eventData == null)
  249. {
  250. eventData = new AccountFileInfo.EventData();
  251. eventData.eventID = eventList.eventID;
  252. }
  253. eventData.completeCount++;
  254. AccountFileInfo.Instance.playerData.events.Add(eventData);
  255. if (AccountFileInfo.Instance.playerData.senceExplorationProgress < 100)
  256. AccountFileInfo.Instance.playerData.senceExplorationProgress += 1;
  257. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  258. AccountFileInfo.Instance.SavePlayerData();
  259. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  260. dialogueMono.ChangeComabtState(CombatController.update);
  261. }
  262. public void RemoveEvent(AccountFileInfo.EventList eventList)
  263. {
  264. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  265. AccountFileInfo.Instance.SavePlayerData();
  266. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  267. }
  268. }