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- // Auto Generated Code By excel2json
- // Generate From Excel\skill.xlsx. SheetName: SkillConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "SkillConfig.json")]
- public partial class SkillConfigHolder : ConfigHolder<SkillConfig>
{
- }
- [Serializable]
- public struct SkillConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///技能ID IDGroup+技能等级 901开头是法宝技能
- /// </summary>
- public int ID;
- /// <summary>
- ///功法强度 基于标准强度的百分比 50=50%
- /// </summary>
- public float power;
- /// <summary>
- ///名称语言表ID
- /// </summary>
- public int name;
- /// <summary>
- ///描述语言表ID
- /// </summary>
- public int dec;
- /// <summary>
- ///技能属性 1=金 2=水 4=木 8=火 16=土
- /// </summary>
- public int attribute;
- /// <summary>
- ///图标
- /// </summary>
- public string icon;
- /// <summary>
- ///脚本名称
- /// </summary>
- public string scriptName;
- /// <summary>
- ///技能组
- /// </summary>
- public int IDGroup;
- /// <summary>
- ///技能的timeline表现,没得就不填,这个可以程序填
- /// </summary>
- public string timelineName;
- /// <summary>
- ///技能在转盘的触发圈速
- /// </summary>
- public int cd;
- /// <summary>
- ///技能类型: 1= 基础 2=增强型技能 3=法宝技能 4=大道
- /// </summary>
- public int SkillType;
- /// <summary>
- ///等级
- /// </summary>
- public int level;
- /// <summary>
- ///效果值
- /// </summary>
- public float[] effectValue;
- /// <summary>
- ///允许被加强的效果下表
- /// </summary>
- public int[] intensifierIndex;
- /// <summary>
- ///属性ID表内对应 101=生命百分比 102=攻击百分比 103=防御百分比
- /// </summary>
- public int[] addPropertyType;
- /// <summary>
- ///具体效果值
- /// </summary>
- public float[] addPropertyValue;
- }
- }
- // End of Auto Generated Code
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