LevelbattleConfig.cs 1.2 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\LevelBattle.xlsx. SheetName: LevelbattleConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "LevelbattleConfig.json")]
  8. public partial class LevelbattleConfigHolder : ConfigHolder<LevelbattleConfig> {
  9. }
  10. [Serializable]
  11. public struct LevelbattleConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///战斗组ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///包含的组ID (就是第二页的ID)
  19. /// </summary>
  20. public int[] Group;
  21. /// <summary>
  22. ///奖励随机掉落组
  23. /// </summary>
  24. public int[] awardDrop;
  25. /// <summary>
  26. ///奖励道具数量
  27. /// </summary>
  28. public int[] awardNum;
  29. /// <summary>
  30. ///用时(秒)
  31. /// </summary>
  32. public float combatTime;
  33. /// <summary>
  34. ///玩法类型 1.正常 2.追逐 3.站桩 4.保卫水晶 5.至少完成x波 (406260) 6.至少坚持x秒 (406261)
  35. /// </summary>
  36. public int combatType;
  37. /// <summary>
  38. ///怪物战斗组修为(实际)
  39. /// </summary>
  40. public int MonsterGroupTruePower;
  41. /// <summary>
  42. ///怪物战斗组修为(表现)
  43. /// </summary>
  44. public int MonsterGroupPower;
  45. }
  46. }
  47. // End of Auto Generated Code