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- // Auto Generated Code By excel2json
- // Generate From Excel\Unlock.xlsx. SheetName: SubunlockConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "SubunlockConfig.json")]
- public partial class SubunlockConfigHolder : ConfigHolder<SubunlockConfig>
{
- }
- [Serializable]
- public struct SubunlockConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID
- /// </summary>
- #if !COMBAT_SERVER
- public int ID;
- #else
- public int ID{ set; get; }
- #endif
-
- /// <summary>
- ///1=防具栏位 2=遗物栏位 3=秘石栏位
- /// </summary>
- #if !COMBAT_SERVER
- public int unlockSystem;
- #else
- public int unlockSystem{ set; get; }
- #endif
-
- /// <summary>
- ///unlockSystem=1时:随身装备部位 1=鞋子 2=衣服 3=腰带 unlockSystem=2时:遗物部位 1=部件A-希音遗物 2=部件B-曜烨遗物 3=部件C-馨香遗物 4=部件D-藏微遗物
- /// </summary>
- #if !COMBAT_SERVER
- public int unlockSubystem;
- #else
- public int unlockSubystem{ set; get; }
- #endif
-
- /// <summary>
- ///解锁所需英雄定位 0=任意定位 1=肉盾 2=输出 3=治疗 4=辅助
- /// </summary>
- #if !COMBAT_SERVER
- public int unlocHeroDuty;
- #else
- public int unlocHeroDuty{ set; get; }
- #endif
-
- /// <summary>
- ///解锁所需英雄等级
- /// </summary>
- #if !COMBAT_SERVER
- public int ulockHeroLevel;
- #else
- public int ulockHeroLevel{ set; get; }
- #endif
-
- }
- }
- // End of Auto Generated Code
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