SubunlockConfig.cs 1.4 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\Unlock.xlsx. SheetName: SubunlockConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "SubunlockConfig.json")]
  8. public partial class SubunlockConfigHolder : ConfigHolder<SubunlockConfig> {
  9. }
  10. [Serializable]
  11. public struct SubunlockConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. #if !COMBAT_SERVER
  17. public int ID;
  18. #else
  19. public int ID{ set; get; }
  20. #endif
  21. /// <summary>
  22. ///1=防具栏位 2=遗物栏位 3=秘石栏位
  23. /// </summary>
  24. #if !COMBAT_SERVER
  25. public int unlockSystem;
  26. #else
  27. public int unlockSystem{ set; get; }
  28. #endif
  29. /// <summary>
  30. ///unlockSystem=1时:随身装备部位 1=鞋子 2=衣服 3=腰带 unlockSystem=2时:遗物部位 1=部件A-希音遗物 2=部件B-曜烨遗物 3=部件C-馨香遗物 4=部件D-藏微遗物
  31. /// </summary>
  32. #if !COMBAT_SERVER
  33. public int unlockSubystem;
  34. #else
  35. public int unlockSubystem{ set; get; }
  36. #endif
  37. /// <summary>
  38. ///解锁所需英雄定位 0=任意定位 1=肉盾 2=输出 3=治疗 4=辅助
  39. /// </summary>
  40. #if !COMBAT_SERVER
  41. public int unlocHeroDuty;
  42. #else
  43. public int unlocHeroDuty{ set; get; }
  44. #endif
  45. /// <summary>
  46. ///解锁所需英雄等级
  47. /// </summary>
  48. #if !COMBAT_SERVER
  49. public int ulockHeroLevel;
  50. #else
  51. public int ulockHeroLevel{ set; get; }
  52. #endif
  53. }
  54. }
  55. // End of Auto Generated Code