Phase2.cs 7.5 KB

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. namespace Fort23.Mono.Phases
  6. {
  7. public class Phase2 : IGuideLogic
  8. {
  9. public PlayerGuideManager pgm;
  10. public BetterList<string> dialogList = new BetterList<string>();
  11. bool isCompleted = false;
  12. private bool once = false;
  13. public Phase2(PlayerGuideManager guideManager)
  14. {
  15. this.pgm = guideManager;
  16. once = true;
  17. }
  18. public override void Active()
  19. {
  20. base.Active();
  21. actionList.Add(OnStep201);
  22. actionList.Add(OnStep202);
  23. actionList.Add(OnStep203);
  24. actionList.Add(OnStep204);
  25. actionList.Add(OnStep205);
  26. actionList.Add(OnStep206);
  27. actionList.Add(OnStep207);
  28. actionList.Add(OnStepEnd);
  29. }
  30. public override void Begin()
  31. {
  32. guideID = 2;
  33. guideIdx = -1;
  34. pgm.isForceDone = false;
  35. pgm.isTriggerDone = false;
  36. }
  37. public override void End()
  38. {
  39. }
  40. public override async CTask Guide()
  41. {
  42. if (actionList.Count > guideIdx)
  43. {
  44. UIManager.Instance.SetEventSystemEnable(false);
  45. pgm.ResetPlayerGuide();
  46. guideIdx++;
  47. SaveStep(guideIdx);
  48. await actionList[guideIdx](null);
  49. UIManager.Instance.SetEventSystemEnable(true);
  50. if (isCompleted)
  51. {
  52. EventManager.Instance.Dispatch(CustomEventType.GuideComplete, null);
  53. }
  54. }
  55. else
  56. {
  57. LogTool.Error("没有引导了,强制结束。出错步骤,:" + pgm.curPhase + guideIdx);
  58. pgm.isForceDone = true;
  59. }
  60. }
  61. public override void LogicRelase()
  62. {
  63. actionList.Clear();
  64. }
  65. public override void LogicUpdate()
  66. {
  67. }
  68. /// <summary>
  69. /// 点击主界面神识
  70. /// </summary>
  71. /// <param name="obj"></param>
  72. public async CTask OnStep201(UnityEngine.Object obj)
  73. {
  74. pgm.StepInit();
  75. GameObject gameObject = UIManager.Instance.GetComponent<AppBarPanel>().bnt_shengShi.gameObject;
  76. Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
  77. Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
  78. pgm.SetfxTransVisiable(true);
  79. pgm.SetMaskTarget(gameObject);
  80. pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
  81. await pgm.ConfigLogic(201, delegate() { });
  82. pgm.SetFingerPos(localPos);
  83. pgm.SetFingerVisiable(true);
  84. }
  85. /// <summary>
  86. /// 开始探索
  87. /// </summary>
  88. /// <param name="obj"></param>
  89. public async CTask OnStep202(UnityEngine.Object obj)
  90. {
  91. pgm.StepInit();
  92. GameObject gameObject = UIManager.Instance.GetComponent<DivineSenceInfoPanel>().Btn_Ok.gameObject;
  93. Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
  94. Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
  95. pgm.SetfxTransVisiable(true);
  96. pgm.SetMaskTarget(gameObject);
  97. pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
  98. await pgm.ConfigLogic(202, delegate() { });
  99. pgm.SetFingerPos(localPos);
  100. pgm.SetFingerVisiable(true);
  101. }
  102. public async CTask OnStep203(UnityEngine.Object obj)
  103. {
  104. pgm.StepInit();
  105. await pgm.ConfigLogic(203, delegate() { pgm.NextGuide(); });
  106. }
  107. public async CTask OnStep204(UnityEngine.Object obj)
  108. {
  109. pgm.StepInit();
  110. await TimerComponent.Instance.WaitAsync(100);
  111. PlayerGuideManager.Instance.SetOnClickMask(false);
  112. GameObject gameObject =
  113. UIManager.Instance.GetComponent<DivineSenceEventPreviewPanel>().ContentRoot.gameObject;
  114. Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
  115. Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
  116. pgm.SetfxTransVisiable(true);
  117. // pgm.SetMaskTarget(gameObject);
  118. size = new Vector2(718, 858);
  119. localPos = new Vector2(0, -135);
  120. pgm.SetShowFramePosAndSize(localPos, size, 0, null);
  121. await pgm.ConfigLogic(204, delegate() { pgm.NextGuide(); });
  122. pgm.SetFingerPos(localPos);
  123. pgm.SetFingerVisiable(true);
  124. }
  125. public async CTask OnStep205(UnityEngine.Object obj)
  126. {
  127. pgm.StepInit();
  128. await TimerComponent.Instance.WaitAsync(100);
  129. GameObject gameObject = UIManager.Instance.GetComponent<DivineSenceEventPreviewPanel>()
  130. .mainShengShiEventWidgetType2.own;
  131. Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
  132. Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
  133. pgm.SetfxTransVisiable(true);
  134. // pgm.SetMaskTarget(gameObject);
  135. pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
  136. await pgm.ConfigLogic(205, delegate() { pgm.NextGuide(); });
  137. pgm.SetFingerPos(localPos);
  138. pgm.SetFingerVisiable(true);
  139. }
  140. public async CTask OnStep206(UnityEngine.Object obj)
  141. {
  142. pgm.StepInit();
  143. GameObject gameObject = UIManager.Instance.GetComponent<DivineSenceEventPreviewPanel>()
  144. .mainShengShiEventWidgetType2.Btn_Go.gameObject;
  145. Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
  146. Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
  147. pgm.SetfxTransVisiable(true);
  148. pgm.SetMaskTarget(gameObject);
  149. pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
  150. await pgm.ConfigLogic(206, delegate() { });
  151. pgm.SetFingerPos(localPos);
  152. pgm.SetFingerVisiable(true);
  153. }
  154. public async CTask OnStep207(UnityEngine.Object obj)
  155. {
  156. pgm.StepInit();
  157. GameObject gameObject = UIManager.Instance.GetComponent<TaskInfoPanel>().Btn_Ok.gameObject;
  158. Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
  159. Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
  160. pgm.SetfxTransVisiable(true);
  161. pgm.SetMaskTarget(gameObject);
  162. pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
  163. await pgm.ConfigLogic(207, delegate() { });
  164. pgm.SetFingerPos(localPos);
  165. pgm.SetFingerVisiable(true);
  166. }
  167. public async CTask OnStepEnd(UnityEngine.Object obj)
  168. {
  169. pgm.StepInit();
  170. await UIManager.Instance.HideUIUIPanel<RewardsPanel>();
  171. await UIManager.Instance.HideUIUIPanel<DivineSenceEventPreviewPanel>();
  172. await UIManager.Instance.HideUIUIPanel<DivineSenceInfoPanel>();
  173. pgm.SetBlackBaseVisiable(false);
  174. ForceGuideOver();
  175. }
  176. /// <summary>
  177. /// 引导完成
  178. /// </summary>
  179. private async void ForceGuideOver()
  180. {
  181. pgm.CloseForceGuide();
  182. pgm.RestGuide();
  183. isCompleted = true;
  184. // UIManager.Instance.GetComponent<AppBarPanel>().Back();
  185. }
  186. }
  187. }