BossInfoPanel.cs 13 KB

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  1. using System.Collections.Generic;
  2. using Animancer;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Hero;
  8. using UnityEngine;
  9. using UnityEngine.UI;
  10. using Utility;
  11. namespace Fort23.Mono
  12. {
  13. [UIBinding(prefab = "BossInfoPanel")]
  14. public partial class BossInfoPanel : UIPanel
  15. {
  16. private BackgroundCom _backgroundCom;
  17. private bool isOk;
  18. private LevelbattleConfig levelbattleConfig;
  19. private GroupConfig groupConfig;
  20. List<BossInfoHeadWidget> BossInfoHeadWidgets = new List<BossInfoHeadWidget>();
  21. // private HeroModelConfig heroModelConfig;
  22. // private MonsterPowerUpConfig heroPowerUpConfig;
  23. // private CombatHeroInfo combatHeroInfo;
  24. private void Init()
  25. {
  26. isAddStack = false;
  27. }
  28. protected override void AddEvent()
  29. {
  30. }
  31. protected override void DelEvent()
  32. {
  33. }
  34. protected async override CTask ProOpen()
  35. {
  36. _backgroundCom = await UIManager.Instance.CreateGComponent<BackgroundCom>(null, root: BackgroundComRoot);
  37. await base.ProOpen();
  38. return;
  39. }
  40. public override void AddButtonEvent()
  41. {
  42. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  43. Btn_Ok.onClick.AddListener(() =>
  44. {
  45. isOk = true;
  46. UIManager.Instance.HideUIUIPanel(this);
  47. });
  48. Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  49. Btn_Player.onClick.AddListener(() => { UpdateInfo(1); });
  50. }
  51. List<GongFaWidgetType2> gongFaWidgetType2s = new List<GongFaWidgetType2>();
  52. public async override CTask<bool> AsyncInit(object[] uiData)
  53. {
  54. await CustomInit((int)uiData[0], uiData[1] as AccountFileInfo.EventList);
  55. return await base.AsyncInit(uiData);
  56. }
  57. public async CTask CustomInit(int levebattleId, AccountFileInfo.EventList eventList)
  58. {
  59. foreach (var bossInfoHeadWidget in BossInfoHeadWidgets)
  60. {
  61. UIManager.Instance.DormancyGComponent(bossInfoHeadWidget);
  62. }
  63. BossInfoHeadWidgets.Clear();
  64. levelbattleConfig = ConfigComponent.Instance.Get<LevelbattleConfig>(levebattleId);
  65. groupConfig = ConfigComponent.Instance.Get<GroupConfig>(levelbattleConfig.Group[0]);
  66. for (var i = 0; i < groupConfig.GroupMonster.Length; i++)
  67. {
  68. HeroModelConfig heroModelConfig =
  69. ConfigComponent.Instance.Get<HeroModelConfig>(groupConfig.GroupMonster[i]);
  70. CombatHeroInfo combatHeroInfo = new CombatHeroInfo();
  71. //玩家等级
  72. if (groupConfig.GroupMonsterLevel == null || groupConfig.GroupMonsterLevel[i] == -1)
  73. {
  74. MonsterPowerUpConfig heroPowerUpConfig = default;
  75. if (eventList == null)
  76. {
  77. heroPowerUpConfig =
  78. ConfigComponent.Instance.Get<MonsterPowerUpConfig>(PlayerManager.Instance.myHero
  79. .powerUpConfig.ID);
  80. }
  81. else
  82. {
  83. heroPowerUpConfig = ConfigComponent.Instance.Get<MonsterPowerUpConfig>(eventList.heroLevel);
  84. }
  85. combatHeroInfo.InitMonster(heroModelConfig.ID, heroPowerUpConfig.ID);
  86. }
  87. else
  88. {
  89. MonsterPowerUpConfig heroPowerUpConfig =
  90. ConfigComponent.Instance.Get<MonsterPowerUpConfig>(groupConfig.GroupMonsterLevel[i]);
  91. combatHeroInfo.InitMonster(heroModelConfig.ID, heroPowerUpConfig.ID);
  92. }
  93. BossInfoHeadWidget bossInfoHeadWidget =
  94. await UIManager.Instance.CreateGComponent<BossInfoHeadWidget>(null, BossInfoHeadRoot);
  95. bossInfoHeadWidget.CustomInit(combatHeroInfo);
  96. bossInfoHeadWidget.OnClick = OnClick;
  97. BossInfoHeadWidgets.Add(bossInfoHeadWidget);
  98. }
  99. BossInfoHeadWidgets[0].OnPointerClick();
  100. }
  101. private void OnClick(ItemWidgetBasic obj)
  102. {
  103. BossInfoHeadWidget bossInfoHeadWidget = obj as BossInfoHeadWidget;
  104. UpdateInfo(2, bossInfoHeadWidget._combatHero);
  105. Icon_Select.transform.SetParent(bossInfoHeadWidget.transform);
  106. Icon_Select.transform.SetAsFirstSibling();
  107. Icon_Select.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 0);
  108. }
  109. public async void UpdateInfo(int type, CombatHeroInfo combatHeroInfo = null)
  110. {
  111. foreach (var gongFaWidgetType2 in gongFaWidgetType2s)
  112. {
  113. UIManager.Instance.DormancyGComponent(gongFaWidgetType2);
  114. }
  115. gongFaWidgetType2s.Clear();
  116. if (type == 1)
  117. {
  118. Icon_Select.transform.SetParent(Btn_Player.transform);
  119. Icon_Select.transform.SetAsFirstSibling();
  120. Icon_Select.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 0);
  121. Text_Name.text = "名称:" + PlayerManager.Instance.PlayerName;
  122. Text_Jingjie.text =
  123. "境界:" +
  124. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  125. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
  126. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  127. Text_Linggen.text =
  128. $"金:{PlayerManager.Instance.myHero.Metal} 木:{PlayerManager.Instance.myHero.Wood} 水:{PlayerManager.Instance.myHero.Water} 火:{PlayerManager.Instance.myHero.Fire} 土:{PlayerManager.Instance.myHero.Earth}";
  129. Text_Hp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  130. using (CTaskAwaitBuffer cTaskAwaitBuffer = new CTaskAwaitBuffer())
  131. {
  132. foreach (var faBaoInfo in PlayerManager.Instance.FaBaoControl.FightFaBao)
  133. {
  134. if (faBaoInfo == null)
  135. continue;
  136. FaBaoInfo f = faBaoInfo;
  137. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<GongFaWidgetType2>((faBaoWidget) =>
  138. {
  139. faBaoWidget.CustomInit(f);
  140. faBaoWidget.OnClick = FaBaoWidgetOnClick;
  141. gongFaWidgetType2s.Add(faBaoWidget);
  142. }, FabaoRoot));
  143. }
  144. foreach (var skillInfo in PlayerManager.Instance.GongFaControl.allUseSkill)
  145. {
  146. if (skillInfo == null)
  147. continue;
  148. SkillInfo s = skillInfo;
  149. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<GongFaWidgetType2>((skillWidget) =>
  150. {
  151. skillWidget.CustomInit(s);
  152. skillWidget.OnClick = FaBaoWidgetOnClick;
  153. gongFaWidgetType2s.Add(skillWidget);
  154. }, GongfaRoot));
  155. }
  156. await cTaskAwaitBuffer.WaitAll();
  157. }
  158. }
  159. else
  160. {
  161. // Icon_Select.transform.SetParent(Btn_Boss.transform);
  162. // Icon_Select.transform.SetAsFirstSibling();
  163. Text_Name.text = "名称:" + LanguageManager.Instance.Text(combatHeroInfo.modelConfig.name);
  164. Text_Jingjie.text =
  165. "境界:" + LanguageManager.Instance.Text(combatHeroInfo.MonsterPowerUpConfig.jingjie1) +
  166. LanguageManager.Instance.Text(combatHeroInfo.MonsterPowerUpConfig.jingjie2) +
  167. LanguageManager.Instance.Text(combatHeroInfo.MonsterPowerUpConfig.jingjie3);
  168. using (CTaskAwaitBuffer cTaskAwaitBuffer = new CTaskAwaitBuffer())
  169. {
  170. for (var i = 0; i < combatHeroInfo.modelConfig.fa_bao_id.Length; i++)
  171. {
  172. if (combatHeroInfo.modelConfig.fa_bao_id[i] != -1)
  173. {
  174. int index = i;
  175. bool isUlock = combatHeroInfo.level >= combatHeroInfo.modelConfig.fabaoActiveLv[i];
  176. if (isUlock)
  177. {
  178. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<GongFaWidgetType2>(
  179. (faBaoWidget) =>
  180. {
  181. faBaoWidget.CustomInit(
  182. new FaBaoInfo(combatHeroInfo.modelConfig.fa_bao_id[index],
  183. combatHeroInfo.MonsterPowerUpConfig.FabaoLv,
  184. combatHeroInfo.MonsterPowerUpConfig.FabaoStar), isUlock);
  185. faBaoWidget.OnClick = FaBaoWidgetOnClick;
  186. gongFaWidgetType2s.Add(faBaoWidget);
  187. }, FabaoRoot));
  188. }
  189. }
  190. }
  191. for (var i = 0; i < combatHeroInfo.modelConfig.skillID.Length; i++)
  192. {
  193. if (combatHeroInfo.modelConfig.skillID[i] != -1)
  194. {
  195. int index = i;
  196. bool isUlock = combatHeroInfo.level >= combatHeroInfo.modelConfig.skillActiveLv[i];
  197. if (isUlock)
  198. {
  199. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<GongFaWidgetType2>(
  200. (skillWidget) =>
  201. {
  202. skillWidget.CustomInit(new SkillInfo(combatHeroInfo.modelConfig.skillID[index],
  203. combatHeroInfo.MonsterPowerUpConfig.GongfaLv,
  204. combatHeroInfo.MonsterPowerUpConfig.GongfaStar));
  205. skillWidget.OnClick = FaBaoWidgetOnClick;
  206. gongFaWidgetType2s.Add(skillWidget);
  207. }, GongfaRoot));
  208. }
  209. }
  210. }
  211. await cTaskAwaitBuffer.WaitAll();
  212. }
  213. Text_Linggen.text =
  214. $"金:{combatHeroInfo.Metal} 木:{combatHeroInfo.Wood} 水:{combatHeroInfo.Water} 火:{combatHeroInfo.Fire} 土:{combatHeroInfo.Earth}";
  215. Text_Hp.text = combatHeroInfo.hp.Value.ToString();
  216. }
  217. }
  218. private void FaBaoWidgetOnClick(ItemWidgetBasic obj)
  219. {
  220. GongFaWidgetType2 faBaoWidget = obj as GongFaWidgetType2;
  221. if (faBaoWidget.faBaoInfo != null)
  222. {
  223. SkillInfopanel.OpenPanle(faBaoWidget.faBaoInfo);
  224. }
  225. else if (faBaoWidget.skillInfo != null)
  226. {
  227. SkillInfopanel.OpenPanle(faBaoWidget.skillInfo);
  228. }
  229. //SkillMassgePanel.OpenSkillSelectPanel(LanguageManager.Instance.Text(faBaoWidget.faoInfo.SkillConfig.name), UtilTools.GetString(LanguageManager.Instance.Text(faBaoWidget.faoInfo.SkillConfig.dec), faBaoWidget.faoInfo.SkillConfig.effectValue));
  230. }
  231. public async override CTask Close()
  232. {
  233. UIManager.Instance.DormancyGComponent(_backgroundCom);
  234. _backgroundCom = null;
  235. foreach (var faBaoWidget in gongFaWidgetType2s)
  236. {
  237. UIManager.Instance.DormancyGComponent(faBaoWidget);
  238. }
  239. gongFaWidgetType2s.Clear();
  240. foreach (var bossInfoHeadWidget in BossInfoHeadWidgets)
  241. {
  242. UIManager.Instance.DormancyGComponent(bossInfoHeadWidget);
  243. }
  244. BossInfoHeadWidgets.Clear();
  245. Icon_Select.transform.SetParent(transform);
  246. Icon_Select.transform.SetAsFirstSibling();
  247. await base.Close();
  248. }
  249. public async static CTask OpenPanel(int levebattleId, AccountFileInfo.EventList CurrentEventList)
  250. {
  251. BossInfoPanel bossInfoPanel = await UIManager.Instance.LoadAndOpenPanel<BossInfoPanel>(null, UILayer.Top,
  252. uiData: new object[] { levebattleId, CurrentEventList, });
  253. }
  254. }
  255. }