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- Shader "Hidden/SoftMask" {
- SubShader {
- Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
- LOD 100
-
- Cull Off
- ZWrite Off
- Blend SrcAlpha One
- ColorMask [_ColorMask]
- Pass {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #pragma target 2.0
-
- #include "UnityCG.cginc"
- sampler2D _MainTex;
- float _Softness;
- float _Alpha;
- fixed4 frag (v2f_img i) : SV_Target
- {
- half softness = max(_Softness, 0.0001f);
- return saturate(tex2D(_MainTex, i.uv).a/softness) * _Alpha;
- }
- ENDCG
- }
- }
- }
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