CombatHeroInfo.cs 4.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using Core.Utility;
  4. using Excel2Json;
  5. using Fort23.UTool;
  6. using UnityEngine;
  7. using UnityEngine.Serialization;
  8. [System.Serializable]
  9. public class CombatHeroInfo
  10. {
  11. public EncryptionLong hp = new EncryptionLong();
  12. public EncryptionLong defense = new EncryptionLong();
  13. public EncryptionLong attack = new EncryptionLong();
  14. /// <summary>
  15. /// 闪避 evasion
  16. /// </summary>
  17. public EncryptionInt shanbi = new EncryptionInt();
  18. public EncryptionFloat attSpeed = new EncryptionFloat();
  19. public EncryptionFloat crit =new EncryptionFloat();
  20. public EncryptionFloat critDamage =new EncryptionFloat();
  21. public EncryptionFloat dodge = new EncryptionFloat();
  22. public int level;
  23. public int star;
  24. public HeroModelConfig modelConfig;
  25. public HeroPowerConfig powerConfig;
  26. public HeroPromoteConfig promoteConfig;
  27. public HeroBasicEquipConfig basicEquipConfig;
  28. /// <summary>
  29. /// 1=英雄 2=小怪 3=精英怪 4=boss
  30. /// </summary>
  31. public int heroType;
  32. public string modelName;
  33. public float maxDis=2;
  34. public float maxDisTo=2*2;
  35. public int[] skillId;
  36. public bool isGpu;
  37. public CombatHeroInfo()
  38. {
  39. }
  40. // public CombatHeroInfo(AccountFileInfo.HeroData heroData)
  41. // {
  42. // modelConfig = ConfigComponent.Instance.Get<HeroModelConfig>(heroData.heroModelId);
  43. // promoteConfig = ConfigComponent.Instance.Get<HeroPromoteConfig>(heroData.heroPromoteId);
  44. // powerConfig = ConfigComponent.Instance.Get<HeroPowerConfig>(heroData.heroPowerId);
  45. // star = promoteConfig.starGrade;
  46. // lv = powerConfig.heroLevel;
  47. // }
  48. private float rarityFactor;
  49. private float starFactor;
  50. /// <summary>
  51. /// 计算影响基础属性的参数
  52. /// (稀有度、星级)
  53. /// </summary>
  54. protected void CalFactor()
  55. {
  56. rarityFactor = PlayerManager.Instance.gameConstantConfig.monsterRarityAttributeFactor[modelConfig.rarity-1]
  57. / 100f;
  58. starFactor = promoteConfig.star_Power / 100f;
  59. }
  60. protected void CalAttribute()
  61. {
  62. hp = (EncryptionLong)(modelConfig.hp * rarityFactor * starFactor);
  63. defense = (EncryptionLong)(modelConfig.def * rarityFactor * starFactor);
  64. attack = (EncryptionLong)(modelConfig.attack * rarityFactor * starFactor);
  65. shanbi = (EncryptionInt)powerConfig.SHANBI;
  66. attSpeed = (EncryptionFloat)modelConfig.speed_atk;
  67. crit = (EncryptionFloat)modelConfig.crit;
  68. skillId = modelConfig.skillID;
  69. modelName = modelConfig.model;
  70. isGpu = modelConfig.isUseGpu;
  71. maxDis = modelConfig.range_atk;
  72. maxDisTo = maxDis * maxDis;
  73. }
  74. protected void SetDataConfig(int id,int level, int star)
  75. {
  76. modelConfig = ConfigComponent.Instance.Get<HeroModelConfig>(id);
  77. powerConfig = ConfigComponent.Instance.Get<HeroPowerConfig>(level);
  78. promoteConfig = ConfigComponent.Instance.Get<HeroPromoteConfig>(star);
  79. }
  80. public void InitMonster(int id,int level, int star)
  81. {
  82. SetDataConfig(id, level, star);
  83. CalFactor();
  84. CalAttribute();
  85. }
  86. public void InitMonster(int id,int level)
  87. {
  88. HeroModelConfig heroModelConfig = ConfigComponent.Instance.Get<HeroModelConfig>(id);
  89. HeroPowerUpConfig heroPowerUpConfig = ConfigComponent.Instance.Get<HeroPowerUpConfig>(level);
  90. hp = (EncryptionLong)(heroModelConfig.hp*heroPowerUpConfig.HPFactor);
  91. defense=(EncryptionLong)(heroModelConfig.def*heroPowerUpConfig.DEFFactor);
  92. attack=(EncryptionLong)(heroModelConfig.attack*heroPowerUpConfig.ATKFactor);
  93. attSpeed=(EncryptionFloat)heroModelConfig.speed_atk;
  94. crit=(EncryptionFloat)heroModelConfig.crit;
  95. skillId = heroModelConfig.skillID;
  96. modelName = heroModelConfig.model;
  97. isGpu = heroModelConfig.isUseGpu;
  98. maxDis=heroModelConfig.range_atk;
  99. maxDisTo = maxDis * maxDis;
  100. }
  101. public CombatHeroInfo Copy()
  102. {
  103. CombatHeroInfo combatHeroInfo = (CombatHeroInfo)MemberwiseClone();
  104. return combatHeroInfo;
  105. }
  106. }