CombatHeroHitPoint.cs 2.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869
  1. using System.Collections.Generic;
  2. using GameTimeLine.CustomizeTimeLogic;
  3. using UnityEngine;
  4. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  5. namespace GameLogic.Combat.Hero
  6. {
  7. public class CombatHeroHitPoint : ILifetCycleHitPoint
  8. {
  9. public List<SpecialDotInfo> allSpecialDotInfo = new List<SpecialDotInfo>();
  10. public CombatHeroEntity combatHeroEntity;
  11. public SpecialDotInfo MinSpecialDotInfo;
  12. public bool IsHide { get; set; }
  13. public ILifeCycle IfLifeCycle
  14. {
  15. get { return combatHeroEntity; }
  16. }
  17. public Vector3 Position
  18. {
  19. get { return _hitPointMono.transform.position; }
  20. }
  21. private HitPointMono _hitPointMono;
  22. public T This<T>()
  23. {
  24. return (T)(object)this;
  25. }
  26. public void Init(CombatHeroEntity combatHeroEntity, HitPointMono hitPointMono)
  27. {
  28. this.combatHeroEntity = combatHeroEntity;
  29. _hitPointMono = hitPointMono;
  30. SpecialDotMono[] specialDotMonos = combatHeroEntity.combatHeroGameObject.GameObjectPool.own
  31. .GetComponentsInChildren<SpecialDotMono>(true);
  32. for (int i = 0; i < specialDotMonos.Length; i++)
  33. {
  34. SpecialDotMono specialDotMono = specialDotMonos[i];
  35. SpecialDotInfo specialDotInfo = new SpecialDotInfo();
  36. specialDotInfo.dotName = specialDotMono.DotName;
  37. specialDotInfo.targetTran = specialDotMono.transform;
  38. specialDotInfo.heroEntity = combatHeroEntity;
  39. allSpecialDotInfo.Add(specialDotInfo);
  40. }
  41. MinSpecialDotInfo = new SpecialDotInfo();
  42. MinSpecialDotInfo.targetTran = combatHeroEntity.combatHeroGameObject.GameObjectPool.own.transform;
  43. MinSpecialDotInfo.heroEntity = combatHeroEntity;
  44. }
  45. public SpecialDotInfo GetSpecialDotInfo(string specialDotName)
  46. {
  47. for (int i = 0; i < allSpecialDotInfo.Count; i++)
  48. {
  49. if (allSpecialDotInfo[i].dotName == specialDotName)
  50. {
  51. return allSpecialDotInfo[i];
  52. }
  53. }
  54. return MinSpecialDotInfo;
  55. }
  56. }
  57. }