HeroPromoteConfig.cs 1.0 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\Hero_Promote.xlsx. SheetName: HeroPromoteConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "HeroPromoteConfig.json")]
  8. public partial class HeroPromoteConfigHolder : ConfigHolder<HeroPromoteConfig> {
  9. }
  10. [Serializable]
  11. public struct HeroPromoteConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///表ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///星级
  19. /// </summary>
  20. public int starGrade;
  21. /// <summary>
  22. ///星级参数
  23. /// </summary>
  24. public int star_Power;
  25. /// <summary>
  26. ///消耗英雄材料1类型 0任意 1同名
  27. /// </summary>
  28. public int heroCost1_type;
  29. /// <summary>
  30. ///消耗英雄材料1数量
  31. /// </summary>
  32. public int heroCost1_count;
  33. /// <summary>
  34. ///证书消耗 和职业对应
  35. /// </summary>
  36. public int itemCostCount;
  37. /// <summary>
  38. ///技能和星级的对应关系
  39. /// </summary>
  40. public string[] skillLv;
  41. }
  42. }
  43. // End of Auto Generated Code