PlayerManager.cs 7.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Bag;
  8. using GameLogic.Combat.CombatTool;
  9. using GameLogic.CombatScenesTool;
  10. using GameLogic.Equipment;
  11. using GameLogic.Hero;
  12. using GameLogic.Player;
  13. using UnityEngine;
  14. using Utility;
  15. public class PlayerManager : Singleton<PlayerManager>
  16. {
  17. public GameConstantConfig gameConstantConfig;
  18. public GongFaControl GongFaControl;
  19. public FaBaoControl FaBaoControl;
  20. public BagController BagController;
  21. /// <summary>
  22. /// 玩家角色属性
  23. /// </summary>
  24. public HeroInfo myHero;
  25. public long serverTime => TimeHelper.ServerNow();
  26. public void Init()
  27. {
  28. AccountFileInfo.Instance.LoadPlayerData();
  29. SetConfigs();
  30. InitGameData();
  31. }
  32. private void SetConfigs()
  33. {
  34. gameConstantConfig = ConfigComponent.Instance.Get<GameConstantConfig>(1);
  35. }
  36. private void InitGameData()
  37. {
  38. GongFaControl = new GongFaControl();
  39. FaBaoControl = new FaBaoControl();
  40. BagController = new BagController();
  41. HeroInfo heroInfo = new HeroInfo();
  42. heroInfo.InitHero(AccountFileInfo.Instance.playerData.heroData);
  43. myHero = heroInfo;
  44. myHero.TaoismSkillId = 601011;
  45. BagController.Init();
  46. StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
  47. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  48. }
  49. private float timer;
  50. private void Update()
  51. {
  52. timer += Time.deltaTime;
  53. if (timer > 1)
  54. {
  55. timer = 0;
  56. // PlayerManager.Instance.myHero.heroData.exp += myHero.powerUpConfig.AutoXiuwei;
  57. // AccountFileInfo.Instance.SavePlayerData();
  58. }
  59. //每天刷新
  60. if (TimeHelper.ClientNow() > AccountFileInfo.Instance.playerData.nextRefence)
  61. {
  62. AccountFileInfo.Instance.playerData.nextRefence =
  63. TimeHelper.GetBaseRefreshTime(TimeHelper.ClientNow());
  64. AccountFileInfo.Instance.playerData.todayUseExpElixrPanelCount = 0;
  65. AccountFileInfo.Instance.SavePlayerData();
  66. }
  67. }
  68. public void AddTestHeroInfo(TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig)
  69. {
  70. GongFaControl.allSkill.Clear();
  71. SkillConfig[] allSkillConfig = ConfigComponent.Instance.GetAll<SkillConfig>();
  72. for (int i = 0; i < allSkillConfig.Length; i++)
  73. {
  74. SkillConfig skillConfig = allSkillConfig[i];
  75. if (skillConfig.level == testHeroInfoConfig.skillStart)
  76. {
  77. SkillInfo skillInfo = new SkillInfo(skillConfig.ID, testHeroInfoConfig.skillLevel);
  78. skillInfo.index = -1;
  79. GongFaControl.AddSkillInfo(skillInfo);
  80. }
  81. }
  82. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  83. heroData.heroModelId = testHeroInfoConfig.heroID;
  84. heroData.heroPowerId = testHeroInfoConfig.level;
  85. myHero = new HeroInfo();
  86. myHero.InitHero(heroData);
  87. if (testHeroInfoConfig.skill.Count > 0)
  88. {
  89. GongFaControl.allSkill.Clear();
  90. for (int i = 0; i < testHeroInfoConfig.skill.Count; i++)
  91. {
  92. SkillInfo skillInfo = new SkillInfo(testHeroInfoConfig.skill[i], testHeroInfoConfig.skillLevel,
  93. testHeroInfoConfig.skillStart);
  94. skillInfo.index = i;
  95. GongFaControl.AddSkillInfo(skillInfo);
  96. }
  97. }
  98. else
  99. {
  100. SkillInfo[] skillInfos = GongFaControl.allUseSkill;
  101. for (int i = 0; i < skillInfos.Length; i++)
  102. {
  103. if (skillInfos[i] != null)
  104. {
  105. SkillInfo skillInfo = new SkillInfo(skillInfos[i].skillConfig.IDGroup,
  106. testHeroInfoConfig.skillLevel,
  107. testHeroInfoConfig.skillStart);
  108. skillInfo.index = i;
  109. GongFaControl.allUseSkill[i] = skillInfo;
  110. }
  111. }
  112. }
  113. if (testHeroInfoConfig.magicWeaponId.Count > 0)
  114. {
  115. int fbLevel = ((testHeroInfoConfig.level - 1) / 10) + 1;
  116. if (fbLevel <= 0)
  117. {
  118. fbLevel = 1;
  119. }
  120. for (int i = 0; i < testHeroInfoConfig.magicWeaponId.Count; i++)
  121. {
  122. FaBaoInfo faBaoInfo = new FaBaoInfo(testHeroInfoConfig.magicWeaponId[i], fbLevel);
  123. FaBaoControl.AddFaBao(faBaoInfo);
  124. FaBaoControl.FightFaBao[i] = faBaoInfo;
  125. }
  126. }
  127. // for (int i = 0; i < 4; i++)
  128. // {
  129. // FaBaoControl.FightFaBao[i] = FaBaoControl.myAllFaBao[i];
  130. // }
  131. myHero.hp += testHeroInfoConfig.hp;
  132. myHero.attack += testHeroInfoConfig.att;
  133. myHero.defense += testHeroInfoConfig.def;
  134. myHero.Metal += testHeroInfoConfig.jing;
  135. myHero.Wood += testHeroInfoConfig.mu;
  136. myHero.Water += testHeroInfoConfig.shui;
  137. myHero.Fire += testHeroInfoConfig.huo;
  138. myHero.Earth += testHeroInfoConfig.tu;
  139. myHero.TaoismSkillId = 601011;
  140. myHero.MagicWeaponID.Clear();
  141. myHero.MagicWeaponID.AddRange(FaBaoControl.FightFaBao);
  142. for (int i = 0; i < FaBaoControl.FightFaBao.Length; i++)
  143. {
  144. FaBaoInfo faBaoInfo = FaBaoControl.FightFaBao[i];
  145. if (faBaoInfo != null)
  146. {
  147. foreach (var VARIABLE in faBaoInfo.attriButedIC)
  148. {
  149. switch (VARIABLE.Key)
  150. {
  151. case 1:
  152. myHero.hp += VARIABLE.Value;
  153. break;
  154. case 2:
  155. myHero.defense += VARIABLE.Value;
  156. break;
  157. case 3:
  158. myHero.attack += VARIABLE.Value;
  159. break;
  160. }
  161. }
  162. }
  163. }
  164. }
  165. /// <summary>
  166. /// 保存英雄数据
  167. /// </summary>
  168. /// <param name="heroInfo"></param>
  169. public void SaveHeroData(HeroInfo heroInfo)
  170. {
  171. AccountFileInfo.Instance.playerData.heroData = heroInfo.heroData;
  172. AccountFileInfo.Instance.SavePlayerData();
  173. }
  174. /// <summary>
  175. /// 时间(秒)转换位小时分钟秒
  176. /// </summary>
  177. /// <param name="miao"></param>
  178. /// <returns></returns>
  179. public static string TimeToHSM(long miao)
  180. {
  181. long fen = miao / 60;
  182. miao = miao % 60;
  183. long xiaoShi = fen / 60;
  184. long tian = xiaoShi / 24;
  185. xiaoShi = xiaoShi % 24;
  186. fen = fen % 60;
  187. if (tian > 0)
  188. {
  189. return $"{tian}天{xiaoShi}小時";
  190. // return string.Format(LanguageManager.Instance.Text(818), tian, xiaoShi);
  191. }
  192. else
  193. {
  194. if (xiaoShi <= 0 && fen <= 59)
  195. {
  196. return $"{fen}分{miao}秒";
  197. // return string.Format(LanguageManager.Instance.Text(819), fen, miao);
  198. }
  199. else
  200. {
  201. return $"{xiaoShi}小時{fen}分";
  202. // return string.Format(LanguageManager.Instance.Text(820), xiaoShi, fen);
  203. }
  204. }
  205. }
  206. }