| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180 | using System;using System.Collections;using System.Collections.Generic;using System.Linq;using System.Reflection;using UnityEditor;using UnityEngine;namespace XNodeEditor {    /// <summary> Contains reflection-related extensions built for xNode </summary>    public static class NodeEditorReflection {        [NonSerialized] private static Dictionary<Type, Color> nodeTint;        [NonSerialized] private static Dictionary<Type, int> nodeWidth;        /// <summary> All available node types </summary>        public static Type[] nodeTypes { get { return _nodeTypes != null ? _nodeTypes : _nodeTypes = GetNodeTypes(); } }        [NonSerialized] private static Type[] _nodeTypes = null;        /// <summary> Return a delegate used to determine whether window is docked or not. It is faster to cache this delegate than run the reflection required each time. </summary>        public static Func<bool> GetIsDockedDelegate(this EditorWindow window) {            BindingFlags fullBinding = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static;            MethodInfo isDockedMethod = typeof(EditorWindow).GetProperty("docked", fullBinding).GetGetMethod(true);            return (Func<bool>) Delegate.CreateDelegate(typeof(Func<bool>), window, isDockedMethod);        }        public static Type[] GetNodeTypes() {            //Get all classes deriving from Node via reflection            return GetDerivedTypes(typeof(XNode.Node));        }        /// <summary> Custom node tint colors defined with [NodeColor(r, g, b)] </summary>        public static bool TryGetAttributeTint(this Type nodeType, out Color tint) {            if (nodeTint == null) {                CacheAttributes<Color, XNode.Node.NodeTintAttribute>(ref nodeTint, x => x.color);            }            return nodeTint.TryGetValue(nodeType, out tint);        }        /// <summary> Get custom node widths defined with [NodeWidth(width)] </summary>        public static bool TryGetAttributeWidth(this Type nodeType, out int width) {            if (nodeWidth == null) {                CacheAttributes<int, XNode.Node.NodeWidthAttribute>(ref nodeWidth, x => x.width);            }            return nodeWidth.TryGetValue(nodeType, out width);        }        private static void CacheAttributes<V, A>(ref Dictionary<Type, V> dict, Func<A, V> getter) where A : Attribute {            dict = new Dictionary<Type, V>();            for (int i = 0; i < nodeTypes.Length; i++) {                object[] attribs = nodeTypes[i].GetCustomAttributes(typeof(A), true);                if (attribs == null || attribs.Length == 0) continue;                A attrib = attribs[0] as A;                dict.Add(nodeTypes[i], getter(attrib));            }        }        /// <summary> Get FieldInfo of a field, including those that are private and/or inherited </summary>        public static FieldInfo GetFieldInfo(this Type type, string fieldName) {            // If we can't find field in the first run, it's probably a private field in a base class.            FieldInfo field = type.GetField(fieldName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);            // Search base classes for private fields only. Public fields are found above            while (field == null && (type = type.BaseType) != typeof(XNode.Node)) field = type.GetField(fieldName, BindingFlags.NonPublic | BindingFlags.Instance);            return field;        }        /// <summary> Get all classes deriving from baseType via reflection </summary>        public static Type[] GetDerivedTypes(this Type baseType) {            List<System.Type> types = new List<System.Type>();            System.Reflection.Assembly[] assemblies = System.AppDomain.CurrentDomain.GetAssemblies();            foreach (Assembly assembly in assemblies) {                try {                    types.AddRange(assembly.GetTypes().Where(t => !t.IsAbstract && baseType.IsAssignableFrom(t)).ToArray());                } catch (ReflectionTypeLoadException) { }            }            return types.ToArray();        }        /// <summary> Find methods marked with the [ContextMenu] attribute and add them to the context menu </summary>        public static void AddCustomContextMenuItems(this GenericMenu contextMenu, object obj) {            KeyValuePair<ContextMenu, MethodInfo>[] items = GetContextMenuMethods(obj);            if (items.Length != 0) {                contextMenu.AddSeparator("");                List<string> invalidatedEntries = new List<string>();                foreach (KeyValuePair<ContextMenu, MethodInfo> checkValidate in items) {                    if (checkValidate.Key.validate && !(bool) checkValidate.Value.Invoke(obj, null)) {                        invalidatedEntries.Add(checkValidate.Key.menuItem);                    }                }                for (int i = 0; i < items.Length; i++) {                    KeyValuePair<ContextMenu, MethodInfo> kvp = items[i];                    if (invalidatedEntries.Contains(kvp.Key.menuItem)) {                        contextMenu.AddDisabledItem(new GUIContent(kvp.Key.menuItem));                    } else {                        contextMenu.AddItem(new GUIContent(kvp.Key.menuItem), false, () => kvp.Value.Invoke(obj, null));                    }                }            }        }        /// <summary> Call OnValidate on target </summary>        public static void TriggerOnValidate(this UnityEngine.Object target) {            System.Reflection.MethodInfo onValidate = null;            if (target != null) {                onValidate = target.GetType().GetMethod("OnValidate", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);                if (onValidate != null) onValidate.Invoke(target, null);            }        }        public static KeyValuePair<ContextMenu, MethodInfo>[] GetContextMenuMethods(object obj) {            Type type = obj.GetType();            MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);            List<KeyValuePair<ContextMenu, MethodInfo>> kvp = new List<KeyValuePair<ContextMenu, MethodInfo>>();            for (int i = 0; i < methods.Length; i++) {                ContextMenu[] attribs = methods[i].GetCustomAttributes(typeof(ContextMenu), true).Select(x => x as ContextMenu).ToArray();                if (attribs == null || attribs.Length == 0) continue;                if (methods[i].GetParameters().Length != 0) {                    Debug.LogWarning("Method " + methods[i].DeclaringType.Name + "." + methods[i].Name + " has parameters and cannot be used for context menu commands.");                    continue;                }                if (methods[i].IsStatic) {                    Debug.LogWarning("Method " + methods[i].DeclaringType.Name + "." + methods[i].Name + " is static and cannot be used for context menu commands.");                    continue;                }                for (int k = 0; k < attribs.Length; k++) {                    kvp.Add(new KeyValuePair<ContextMenu, MethodInfo>(attribs[k], methods[i]));                }            }#if UNITY_5_5_OR_NEWER            //Sort menu items            kvp.Sort((x, y) => x.Key.priority.CompareTo(y.Key.priority));#endif            return kvp.ToArray();        }        /// <summary> Very crude. Uses a lot of reflection. </summary>        public static void OpenPreferences() {            try {#if UNITY_2018_3_OR_NEWER                SettingsService.OpenUserPreferences("Preferences/Node Editor");#else                //Open preferences window                Assembly assembly = Assembly.GetAssembly(typeof(UnityEditor.EditorWindow));                Type type = assembly.GetType("UnityEditor.PreferencesWindow");                type.GetMethod("ShowPreferencesWindow", BindingFlags.NonPublic | BindingFlags.Static).Invoke(null, null);                //Get the window                EditorWindow window = EditorWindow.GetWindow(type);                //Make sure custom sections are added (because waiting for it to happen automatically is too slow)                FieldInfo refreshField = type.GetField("m_RefreshCustomPreferences", BindingFlags.NonPublic | BindingFlags.Instance);                if ((bool) refreshField.GetValue(window)) {                    type.GetMethod("AddCustomSections", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(window, null);                    refreshField.SetValue(window, false);                }                //Get sections                FieldInfo sectionsField = type.GetField("m_Sections", BindingFlags.Instance | BindingFlags.NonPublic);                IList sections = sectionsField.GetValue(window) as IList;                //Iterate through sections and check contents                Type sectionType = sectionsField.FieldType.GetGenericArguments() [0];                FieldInfo sectionContentField = sectionType.GetField("content", BindingFlags.Instance | BindingFlags.Public);                for (int i = 0; i < sections.Count; i++) {                    GUIContent sectionContent = sectionContentField.GetValue(sections[i]) as GUIContent;                    if (sectionContent.text == "Node Editor") {                        //Found contents - Set index                        FieldInfo sectionIndexField = type.GetField("m_SelectedSectionIndex", BindingFlags.Instance | BindingFlags.NonPublic);                        sectionIndexField.SetValue(window, i);                        return;                    }                }#endif            } catch (Exception e) {                Debug.LogError(e);                Debug.LogWarning("Unity has changed around internally. Can't open properties through reflection. Please contact xNode developer and supply unity version number.");            }        }    }}
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