| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091 | using System;using System.Collections;using System.Collections.Generic;using System.Reflection;using UnityEditor;using UnityEngine;#if ODIN_INSPECTORusing Sirenix.OdinInspector.Editor;#endifnamespace XNodeEditor.Internal {	/// <summary> Handles caching of custom editor classes and their target types. Accessible with GetEditor(Type type) </summary>	/// <typeparam name="T">Editor Type. Should be the type of the deriving script itself (eg. NodeEditor) </typeparam>	/// <typeparam name="A">Attribute Type. The attribute used to connect with the runtime type (eg. CustomNodeEditorAttribute) </typeparam>	/// <typeparam name="K">Runtime Type. The ScriptableObject this can be an editor for (eg. Node) </typeparam>	public abstract class NodeEditorBase<T, A, K> where A : Attribute, NodeEditorBase<T, A, K>.INodeEditorAttrib where T : NodeEditorBase<T, A, K> where K : ScriptableObject {		/// <summary> Custom editors defined with [CustomNodeEditor] </summary>		private static Dictionary<Type, Type> editorTypes;		private static Dictionary<K, T> editors = new Dictionary<K, T>();		public NodeEditorWindow window;		public K target;		public SerializedObject serializedObject;#if ODIN_INSPECTOR		private PropertyTree _objectTree;		public PropertyTree objectTree {			get {				if (this._objectTree == null) {					try {						bool wasInEditor = NodeEditor.inNodeEditor;						NodeEditor.inNodeEditor = true;						this._objectTree = PropertyTree.Create(this.serializedObject);						NodeEditor.inNodeEditor = wasInEditor;					} catch (ArgumentException ex) {						Debug.Log(ex);					}				}				return this._objectTree;			}		}#endif		public static T GetEditor(K target, NodeEditorWindow window) {			if (target == null) return null;			T editor;			if (!editors.TryGetValue(target, out editor)) {				Type type = target.GetType();				Type editorType = GetEditorType(type);				editor = Activator.CreateInstance(editorType) as T;				editor.target = target;				editor.serializedObject = new SerializedObject(target);				editor.window = window;				editor.OnCreate();				editors.Add(target, editor);			}			if (editor.target == null) editor.target = target;			if (editor.window != window) editor.window = window;			if (editor.serializedObject == null) editor.serializedObject = new SerializedObject(target);			return editor;		}		private static Type GetEditorType(Type type) {			if (type == null) return null;			if (editorTypes == null) CacheCustomEditors();			Type result;			if (editorTypes.TryGetValue(type, out result)) return result;			//If type isn't found, try base type			return GetEditorType(type.BaseType);		}		private static void CacheCustomEditors() {			editorTypes = new Dictionary<Type, Type>();			//Get all classes deriving from NodeEditor via reflection			Type[] nodeEditors = typeof(T).GetDerivedTypes();			for (int i = 0; i < nodeEditors.Length; i++) {				if (nodeEditors[i].IsAbstract) continue;				var attribs = nodeEditors[i].GetCustomAttributes(typeof(A), false);				if (attribs == null || attribs.Length == 0) continue;				A attrib = attribs[0] as A;				editorTypes.Add(attrib.GetInspectedType(), nodeEditors[i]);			}		}		/// <summary> Called on creation, after references have been set </summary>		public virtual void OnCreate() { }		public interface INodeEditorAttrib {			Type GetInspectedType();		}	}}
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