| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051 | 
							- using System;
 
- using System.Diagnostics;
 
- using UnityEditor;
 
- namespace EnhancedHierarchy {
 
-     /// <summary>Utility class for running async tasks within the main thread.</summary>
 
-     public static class After {
 
-         /// <summary>Wait for a condition to become true, then executes the callback.</summary>
 
-         /// <param name="condition">Function that will be called every frame that returns whether to invoke the callback or not.</param>
 
-         /// <param name="callback">The callback to be called when the condition becomes true.</param>
 
-         /// <param name="timeoutMs">Maximum time to wait in milliseconds before cancelling the callback.</param>
 
-         public static void Condition(Func<bool> condition, Action callback, double timeoutMs = 0d) {
 
-             var update = new EditorApplication.CallbackFunction(() => { });
 
-             var timeoutsAt = EditorApplication.timeSinceStartup + (timeoutMs / 1000d);
 
-             var stack = new StackFrame(1, true);
 
-             update = () => {
 
-                 if (timeoutMs > 0d && EditorApplication.timeSinceStartup >= timeoutsAt) {
 
-                     EditorApplication.update -= update;
 
-                     UnityEngine.Debug.LogErrorFormat("Condition timedout at {0}:{1}", stack.GetFileName(), stack.GetFileLineNumber());
 
-                     return;
 
-                 }
 
-                 if (condition()) {
 
-                     EditorApplication.update -= update;
 
-                     callback();
 
-                 }
 
-             };
 
-             EditorApplication.update += update;
 
-         }
 
-         /// <summary>Wait for the given amount of editor frames, then executes the callback.</summary>
 
-         /// <param name="frames">The number of frames to wait for.</param>
 
-         /// <param name="callback">The callback to be called after the specified frames.</param>
 
-         public static void Frames(int frames, Action callback) {
 
-             var f = 0;
 
-             Condition(() => f++ >= frames, callback);
 
-         }
 
-         /// <summary>Wait for the given time, then executes the callback.</summary>
 
-         /// <param name="milliseconds">How long to wait until calling the callback, in milliseconds.</param>
 
-         /// <param name="callback">The callback to be called after the specified time.</param>
 
-         public static void Milliseconds(double milliseconds, Action callback) {
 
-             var end = EditorApplication.timeSinceStartup + (milliseconds / 1000f);
 
-             Condition(() => EditorApplication.timeSinceStartup >= end, callback);
 
-         }
 
-     }
 
- }
 
 
  |