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							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine.UI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- namespace Fort23.Mono
 
- {
 
- 	public partial class XianTuLogPanel 
 
- 	{
 
- 	  #region 自定义数据 
 
- 	  private ScrollList _Content;
 
- 	  public ScrollList Content
 
- 	   {
 
- 	   get{
 
- 	      if (_Content == null)
 
- 	       {
 
- 	         _Content  = GetUIUnit<ScrollList>("Content"); 
 
- 	       }
 
- 	      return _Content;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Close;
 
- 	  public Button Btn_Close
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Close == null)
 
- 	       {
 
- 	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 
 
- 	       }
 
- 	      return _Btn_Close;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Main;
 
- 	  public Button Btn_Main
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Main == null)
 
- 	       {
 
- 	         _Btn_Main  = GetUIUnit<Button>("Btn_Main"); 
 
- 	       }
 
- 	      return _Btn_Main;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Event;
 
- 	  public Button Btn_Event
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Event == null)
 
- 	       {
 
- 	         _Btn_Event  = GetUIUnit<Button>("Btn_Event"); 
 
- 	       }
 
- 	      return _Btn_Event;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _BigMapConnect;
 
- 	  public RectTransform BigMapConnect
 
- 	   {
 
- 	   get{
 
- 	      if (_BigMapConnect == null)
 
- 	       {
 
- 	         _BigMapConnect  = GetUIUnit<RectTransform>("BigMapConnect"); 
 
- 	       }
 
- 	      return _BigMapConnect;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _PlacesConnect;
 
- 	  public RectTransform PlacesConnect
 
- 	   {
 
- 	   get{
 
- 	      if (_PlacesConnect == null)
 
- 	       {
 
- 	         _PlacesConnect  = GetUIUnit<RectTransform>("PlacesConnect"); 
 
- 	       }
 
- 	      return _PlacesConnect;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _PlacesRoot;
 
- 	  public GameObject PlacesRoot
 
- 	   {
 
- 	   get{
 
- 	      if (_PlacesRoot == null)
 
- 	       {
 
- 	         _PlacesRoot  = GetUIUnit<GameObject>("PlacesRoot"); 
 
- 	       }
 
- 	      return _PlacesRoot;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _XianTuSaiXuanWidget1;
 
- 	  public GameObject XianTuSaiXuanWidget1
 
- 	   {
 
- 	   get{
 
- 	      if (_XianTuSaiXuanWidget1 == null)
 
- 	       {
 
- 	         _XianTuSaiXuanWidget1  = GetUIUnit<GameObject>("XianTuSaiXuanWidget1"); 
 
- 	       }
 
- 	      return _XianTuSaiXuanWidget1;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _XianTuSaiXuanWidget2;
 
- 	  public GameObject XianTuSaiXuanWidget2
 
- 	   {
 
- 	   get{
 
- 	      if (_XianTuSaiXuanWidget2 == null)
 
- 	       {
 
- 	         _XianTuSaiXuanWidget2  = GetUIUnit<GameObject>("XianTuSaiXuanWidget2"); 
 
- 	       }
 
- 	      return _XianTuSaiXuanWidget2;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_XaiXuan;
 
- 	  public Button Btn_XaiXuan
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_XaiXuan == null)
 
- 	       {
 
- 	         _Btn_XaiXuan  = GetUIUnit<Button>("Btn_XaiXuan"); 
 
- 	       }
 
- 	      return _Btn_XaiXuan;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _XaiXuanRoot;
 
- 	  public GameObject XaiXuanRoot
 
- 	   {
 
- 	   get{
 
- 	      if (_XaiXuanRoot == null)
 
- 	       {
 
- 	         _XaiXuanRoot  = GetUIUnit<GameObject>("XaiXuanRoot"); 
 
- 	       }
 
- 	      return _XaiXuanRoot;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_XaiXuanClose;
 
- 	  public Button Btn_XaiXuanClose
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_XaiXuanClose == null)
 
- 	       {
 
- 	         _Btn_XaiXuanClose  = GetUIUnit<Button>("Btn_XaiXuanClose"); 
 
- 	       }
 
- 	      return _Btn_XaiXuanClose;
 
- 	     }
 
- 	   }
 
- 	  private UIToggleList _ChangeList;
 
- 	  public UIToggleList ChangeList
 
- 	   {
 
- 	   get{
 
- 	      if (_ChangeList == null)
 
- 	       {
 
- 	         _ChangeList  = GetUIUnit<UIToggleList>("ChangeList"); 
 
- 	       }
 
- 	      return _ChangeList;
 
- 	     }
 
- 	   }
 
- 	  private UIToggleList _BigMapList;
 
- 	  public UIToggleList BigMapList
 
- 	   {
 
- 	   get{
 
- 	      if (_BigMapList == null)
 
- 	       {
 
- 	         _BigMapList  = GetUIUnit<UIToggleList>("BigMapList"); 
 
- 	       }
 
- 	      return _BigMapList;
 
- 	     }
 
- 	   }
 
- 	  private UIToggleList _PlacesRootList;
 
- 	  public UIToggleList PlacesRootList
 
- 	   {
 
- 	   get{
 
- 	      if (_PlacesRootList == null)
 
- 	       {
 
- 	         _PlacesRootList  = GetUIUnit<UIToggleList>("PlacesRootList"); 
 
- 	       }
 
- 	      return _PlacesRootList;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _EventLogTitleWidgetGam;
 
- 	  public GameObject EventLogTitleWidgetGam
 
- 	   {
 
- 	   get{
 
- 	      if (_EventLogTitleWidgetGam == null)
 
- 	       {
 
- 	         _EventLogTitleWidgetGam  = GetUIUnit<GameObject>("EventLogTitleWidgetGam"); 
 
- 	       }
 
- 	      return _EventLogTitleWidgetGam;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _MarskRoot;
 
- 	  public RectTransform MarskRoot
 
- 	   {
 
- 	   get{
 
- 	      if (_MarskRoot == null)
 
- 	       {
 
- 	         _MarskRoot  = GetUIUnit<RectTransform>("MarskRoot"); 
 
- 	       }
 
- 	      return _MarskRoot;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _Sv;
 
- 	  public RectTransform Sv
 
- 	   {
 
- 	   get{
 
- 	      if (_Sv == null)
 
- 	       {
 
- 	         _Sv  = GetUIUnit<RectTransform>("Sv"); 
 
- 	       }
 
- 	      return _Sv;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _MarskRoot1;
 
- 	  public RectTransform MarskRoot1
 
- 	   {
 
- 	   get{
 
- 	      if (_MarskRoot1 == null)
 
- 	       {
 
- 	         _MarskRoot1  = GetUIUnit<RectTransform>("MarskRoot1"); 
 
- 	       }
 
- 	      return _MarskRoot1;
 
- 	     }
 
- 	   }
 
- 	  #endregion 自定义数据结束 
 
- 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 
- 	{
 
- 	 await base.SetUIGameObject(gObjectPoolInterface);
 
- 	 Init();
 
- 	}
 
- 	}
 
- }
 
 
  |