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							- using System.Collections.Generic;
 
- using Core.Language;
 
- using Fort23.Core;
 
- using GameLogic.Hero;
 
- using UnityEngine;
 
- using UnityEngine.UI;
 
- namespace Fort23.Mono
 
- {
 
-     [UIBinding(prefab = "HeroBreakthroughSuccessPanel")]
 
-     public partial class HeroBreakthroughSuccessPanel : UIPanel
 
-     {
 
-         List<UIComponent> heroAttributeWidgets = new List<UIComponent>();
 
-         private void Init()
 
-         {
 
-         }
 
-         protected override void AddEvent()
 
-         {
 
-         }
 
-         protected override void DelEvent()
 
-         {
 
-         }
 
-         public override void AddButtonEvent()
 
-         {
 
-             Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
 
-         }
 
-         int type;
 
-         public async static CTask<HeroBreakthroughSuccessPanel> OpenPanel(int type, List<HeroAttributeData> heroAttributes)
 
-         {
 
-             HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel = await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughSuccessPanel>(null, UILayer.Top, isFocus: false,isShowBG:true);
 
-             heroBreakthroughSuccessPanel.CustomInit(type, heroAttributes);
 
-             return heroBreakthroughSuccessPanel;
 
-         }
 
-         public async void CustomInit(int type, List<HeroAttributeData> heroAttributes)
 
-         {
 
-             // HeroInfo heroInfo = new HeroInfo();
 
-             HeroInfo heroInfo = PlayerManager.Instance.myHero.CopyHero();
 
-             heroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId, PlayerManager.Instance.myHero.heroData.heroPowerId - 1);
 
-             Text_NextJIngjie.text = LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
 
-                                                        LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
 
-                                                        LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
 
-             Text_CurretnJIngjie.text = LanguageManager.Instance.Text(heroInfo.powerUpConfig.jingjieLanIDs[0]) +
 
-                                        LanguageManager.Instance.Text(heroInfo.powerUpConfig.jingjieLanIDs[1]) +
 
-                                        LanguageManager.Instance.Text(heroInfo.powerUpConfig.jingjieLanIDs[2]);
 
-             if (type == 1 || type == 2)
 
-             {
 
-                 Icon_Tu.gameObject.SetActive(true);
 
-                 Icon_Dj.gameObject.SetActive(false);
 
-             }
 
-             else
 
-             {
 
-                 Icon_Tu.gameObject.SetActive(false);
 
-                 Icon_Dj.gameObject.SetActive(true);
 
-             }
 
-             foreach (var heroAttributeData in heroAttributes)
 
-             {
 
-                 if (type == 1)
 
-                 {
 
-                     HeroAttributeWidgetType1 heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidgetType1>(null, AttributeRoot);
 
-                     heroAttributeWidget.CustomInit(heroAttributeData);
 
-                     heroAttributeWidgets.Add(heroAttributeWidget);
 
-                 }
 
-                 else
 
-                 {
 
-                     HeroAttributeWidgetType2 heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidgetType2>(null, AttributeRoot);
 
-                     heroAttributeWidget.CustomInit(heroAttributeData);
 
-                     heroAttributeWidgets.Add(heroAttributeWidget);
 
-                 }
 
-             }
 
-             LayoutRebuilder.ForceRebuildLayoutImmediate(AttributeRoot);
 
-             LayoutRebuilder.ForceRebuildLayoutImmediate(AttributeRoot.parent.GetComponent<RectTransform>());
 
-         }
 
-         public async override CTask Close()
 
-         {
 
-             foreach (var heroAttributeWidget in heroAttributeWidgets)
 
-             {
 
-                 UIManager.Instance.DormancyGComponent(heroAttributeWidget);
 
-             }
 
-             heroAttributeWidgets.Clear();
 
-             await base.Close();
 
-         }
 
-     }
 
- }
 
 
  |