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							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine.UI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- namespace Fort23.Mono
 
- {
 
- 	public partial class DivineSenceItemWidget 
 
- 	{
 
- 	  #region 自定义数据 
 
- 	  private Text _Text_IItemName;
 
- 	  public Text Text_IItemName
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_IItemName == null)
 
- 	       {
 
- 	         _Text_IItemName  = GetUIUnit<Text>("Text_IItemName"); 
 
- 	       }
 
- 	      return _Text_IItemName;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_ItemDesc;
 
- 	  public Text Text_ItemDesc
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_ItemDesc == null)
 
- 	       {
 
- 	         _Text_ItemDesc  = GetUIUnit<Text>("Text_ItemDesc"); 
 
- 	       }
 
- 	      return _Text_ItemDesc;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Cancel;
 
- 	  public Button Btn_Cancel
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Cancel == null)
 
- 	       {
 
- 	         _Btn_Cancel  = GetUIUnit<Button>("Btn_Cancel"); 
 
- 	       }
 
- 	      return _Btn_Cancel;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _WidgetItemGam;
 
- 	  public GameObject WidgetItemGam
 
- 	   {
 
- 	   get{
 
- 	      if (_WidgetItemGam == null)
 
- 	       {
 
- 	         _WidgetItemGam  = GetUIUnit<GameObject>("WidgetItemGam"); 
 
- 	       }
 
- 	      return _WidgetItemGam;
 
- 	     }
 
- 	   }
 
- 	  #endregion 自定义数据结束 
 
- 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 
- 	{
 
- 	 await base.SetUIGameObject(gObjectPoolInterface);
 
- 	 Init();
 
- 	}
 
- 	}
 
- }
 
 
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