BuffWidget.cs 2.2 KB

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  1. using Common.Utility.CombatEvent;
  2. using Fort23.Core;
  3. using GameLogic.Combat.Buff;
  4. using GameLogic.Combat.CombatTool;
  5. using GameLogic.Combat.Skill;
  6. namespace Fort23.Mono
  7. {
  8. [UIBinding(prefab = "BuffWidget")]
  9. public partial class BuffWidget : UIComponent
  10. {
  11. public BuffBasic buffBasic;
  12. private void Init()
  13. {
  14. }
  15. public override void AddEvent()
  16. {
  17. // CombatEventManager.Instance.AddEventListener(CombatEventType.RemoveBuff,
  18. // AddBuff);
  19. // StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  20. }
  21. public override void DelEvent()
  22. {
  23. // CombatEventManager.Instance.RemoveEventListener(CombatEventType.RemoveBuff,
  24. // AddBuff);
  25. buffBasic = null;
  26. // StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
  27. }
  28. public override void AddButtonEvent()
  29. {
  30. myButton.onClick.AddListener(CkickBuff);
  31. }
  32. private async void CkickBuff()
  33. {
  34. CombatController.currActiveCombat.isUpdate = false;
  35. SkillInfopanel skillInfopanel = await SkillInfopanel.OpenPanle(buffBasic);
  36. skillInfopanel.UIClosed(() => { CombatController.currActiveCombat.isUpdate = true; });
  37. }
  38. private async void AddBuff(IEventData iEventData)
  39. {
  40. BuffEventData buffEventData = iEventData as BuffEventData;
  41. if (buffEventData.BuffBasic == buffBasic)
  42. {
  43. UIManager.Instance.DormancyGComponent(this);
  44. }
  45. }
  46. public bool Update()
  47. {
  48. if (buffBasic == null || buffBasic.CombatHeroEntity == null)
  49. {
  50. return false;
  51. }
  52. if (buffBasic.buffTime > 0)
  53. {
  54. cd.fillAmount = 1 - buffBasic._currTime / buffBasic.buffTime;
  55. }
  56. else
  57. {
  58. cd.fillAmount = 0;
  59. }
  60. buffCount.text = buffBasic.buffCount.ToString();
  61. return true;
  62. }
  63. public void InitBuff(BuffBasic buffBasic)
  64. {
  65. this.buffBasic = buffBasic;
  66. buffIcon.icon_name = buffBasic.BuffConfig.icon;
  67. }
  68. }
  69. }