GameApplction.cs 9.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272
  1. using Core.AssetLoadTool.Asset;
  2. using Core.Audio;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.Mono;
  7. // using Fort23.Mono.UpdateAsset;
  8. using Fort23.UTool;
  9. using GameLogic.Combat;
  10. using GameLogic.Combat.CombatTool;
  11. using GameLogic.Combat.CombatType;
  12. using GameLogic.CombatScenesTool;
  13. using GameLogic.Hero;
  14. using GameLogic.NetworkClient;
  15. using GameLogic.Player;
  16. using GameUI;
  17. using NetCore.Protocol.MemoryPack;
  18. using ThirdParty;
  19. #if UNITY_EDITOR
  20. using UnityEditor;
  21. #endif
  22. using UnityEngine;
  23. using UnityEngine.UI;
  24. using Utility.CTween;
  25. using Utility.UITool;
  26. public class GameApplction : IGameStart
  27. {
  28. public static GameApplction gameApplction;
  29. public GameRuntimeConfig gameRuntimeConfig;
  30. public ShaderVariantCollection ShaderVariantCollection;
  31. public BundleLoadType BundleLoadType;
  32. public string h5Url;
  33. private Entity _root;
  34. private Entity _scene;
  35. // public bool isTest;
  36. public int levelBattleId = 1;
  37. private GameStartUIPanel gameStartUIPanel;
  38. private System.Action LoadFinish;
  39. public async void StartGame(LoadType LoadType, string h5Url, GameStartUIPanel gameStartUIPanel,
  40. System.Action LoadFinish)
  41. {
  42. HotSyncContent.DownloadUI= gameStartUIPanel;
  43. this.LoadFinish = LoadFinish;
  44. gameApplction = this;
  45. Debug.Log("开始游戏逻辑");
  46. Crasheye.SetIsBetaVersion( true);
  47. Crasheye.SendScriptException("测试错误", "测试错误","ZH");
  48. // UnityEngine.Screen.SetResolution(Screen.width);
  49. // GameUpdateAsset.Instance.Init(h5Url);
  50. this.gameStartUIPanel = gameStartUIPanel;
  51. gameStartUIPanel.ShowMassge("开始加载资源");
  52. gameStartUIPanel.SetSlider(0);
  53. this.h5Url = h5Url;
  54. BundleLoadType = (BundleLoadType)LoadType;
  55. GameObject gameObject = new GameObject("app");
  56. gameObject.AddComponent<GameApplctionMono>();
  57. GameAssetUpdatePanel gameAssetUpdatePanel = new GameAssetUpdatePanel();
  58. gameAssetUpdatePanel.StartUpdateAsset(AssetUpdateFinish);
  59. // await InitGameApplication();
  60. Debug.Log("初始化完成");
  61. }
  62. private async void AssetUpdateFinish()
  63. {
  64. Debug.Log("finish AssetUpdateFinish");
  65. await InitGameApplication();
  66. LoadFinish?.Invoke();
  67. Debug.Log("初始化完成");
  68. }
  69. private async CTask InitGameApplication()
  70. {
  71. _scene = new Scene();
  72. _root = new Entity();
  73. _root.Parent = _scene;
  74. _root.AddComponent<TimerComponent>();
  75. _root.AddComponent<CoroutineLockComponent>();
  76. gameStartUIPanel.ShowMassge("loadBundle");
  77. gameStartUIPanel.SetSlider(0.15f);
  78. AssetBundleLoadManager.Instance.BundleLoadType = BundleLoadType;
  79. AssetBundleLoadManager.Instance.h5Url = h5Url;
  80. await AssetBundleLoadManager.Instance.InitAssetsManager(null);
  81. #if !UNITY_EDITOR
  82. AssetBundleLoadManager.Instance.AddBundleTask("fb010shader", delegate(BundleLoadBasic basic, object o)
  83. {
  84. if (basic.currBundle != null)
  85. {
  86. basic.currBundle.LoadAllAssets<Shader>();
  87. Shader.WarmupAllShadersWait();
  88. }
  89. }, null);
  90. #endif
  91. gameStartUIPanel.ShowMassge("loadConfig");
  92. gameStartUIPanel.SetSlider(0.25f);
  93. AssetHandle gameRuntimeAssetHandle= await AssetBundleLoadManager.Instance.LoadAssetAsyncTask<GameRuntimeConfig>("GameRuntimeConfig.asset");
  94. gameRuntimeConfig = gameRuntimeAssetHandle.AssetObject<GameRuntimeConfig>();
  95. await ConfigComponent.Instance.Preload();
  96. await AnimationCurveManager.Instance.Init();
  97. UGUIPackLoad uguiPackLoad = new UGUIPackLoad();
  98. UGUIPackManager.Instance.SetIUGUIPackLoad(uguiPackLoad);
  99. await uguiPackLoad.InitPack();
  100. gameStartUIPanel.ShowMassge("loadLanguage");
  101. gameStartUIPanel.SetSlider(0.45f);
  102. await LanguageManager.Instance.InitManager();
  103. _root.AddComponent<StaticUpdater>();
  104. _root.AddComponent<UIManager, Transform>(null);
  105. gameStartUIPanel.ShowMassge("loadUI");
  106. gameStartUIPanel.SetSlider(0.55f);
  107. await AudioManager.Instance.InitMainAudio();
  108. await UIManager.Instance.InitUI();
  109. CustomTweenManager.Init();
  110. RedDotManager.Instance.Init();
  111. // await GameNetworkClient.Instance.Connect("127.0.0.1", 1000);
  112. await Login();
  113. }
  114. private async CTask Login()
  115. {
  116. // MemoryResponse memoryResponse = await GameNetworkSendAssemble.SendLogin("123", "123");
  117. // if (memoryResponse == null)
  118. // {
  119. // LogTool.Error("登陆失败");
  120. // return;
  121. // }
  122. EventManager.Instance.RemoveEventListener(CustomEventType.DialoguePanelOpen, DialoguePanelOpenEvent);
  123. EventManager.Instance.AddEventListener(CustomEventType.DialoguePanelOpen, DialoguePanelOpenEvent);
  124. UIManager.Instance.Canvas.gameObject.SetActive(true);
  125. if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  126. {
  127. await MarskPanel.OpenPanel(255);
  128. }
  129. PlayerManager.Instance.Init();
  130. ShopManger.Instance.CustomInit();
  131. EventSystemManager.Instance.CustomInit();
  132. await ShowItemMoveToTargetPanel.OpenShowItemMoveToTargetPanel();
  133. PlayerManager.Instance.AddSentimentData(1);
  134. foreach (var playerDataAllSkillData in AccountFileInfo.Instance.playerData.AllSkillDatas)
  135. {
  136. SkillInfo skillInfo = new SkillInfo(playerDataAllSkillData);
  137. skillInfo.index = playerDataAllSkillData.useIndex;
  138. PlayerManager.Instance.GongFaControl.AddSkillInfo(skillInfo);
  139. }
  140. foreach (var playerDataAllSkillData in AccountFileInfo.Instance.playerData.AllFaBaoDatas)
  141. {
  142. FaBaoInfo faBaoInfo = new FaBaoInfo(playerDataAllSkillData);
  143. PlayerManager.Instance.FaBaoControl.AddFaBao(faBaoInfo);
  144. }
  145. // for (int i = 1; i < 4; i++)
  146. // {
  147. // PlayerManager.Instance.FaBaoControl.FightFaBao[i] = PlayerManager.Instance.FaBaoControl.myAllFaBao[i];
  148. // }
  149. // PlayerManager.Instance.InitTestHero();
  150. await CombatDrive.Instance.Init();
  151. StartCombatInfo startCombatInfo = new StartCombatInfo();
  152. startCombatInfo.CombatType = CombatType.LevelBattle;
  153. #if UNITY_EDITOR
  154. TestCombatHeroConfig testCombatHeroConfig = GameObject.FindObjectOfType<TestCombatHeroConfig>();
  155. if (testCombatHeroConfig != null)
  156. {
  157. startCombatInfo.CombatType = CombatType.TestCombat;
  158. TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig = testCombatHeroConfig.myHeroInfo[0];
  159. PlayerManager.Instance.AddTestHeroInfo(testHeroInfoConfig);
  160. }
  161. #endif
  162. // startCombatInfo.levelBattleId = AccountFileInfo.Instance.playerData.levelBattle;
  163. CombatDrive.Instance.AddCombatController(new CombatController());
  164. gameStartUIPanel.ShowMassge("loadCombat");
  165. gameStartUIPanel.SetSlider(0.95f);
  166. var eventList = EventSystemManager.Instance.AddEvent(10001);
  167. if (eventList != null)
  168. {
  169. AccountFileInfo.Instance.playerData.eventList.Add(eventList);
  170. AccountFileInfo.Instance.SavePlayerData();
  171. }
  172. EventSystemManager.Instance.UpdateZuizhongEventData();
  173. // if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  174. // {
  175. // await MarskPanel.OpenPanel(255);
  176. // }
  177. await CombatDrive.Instance.StartCombat(startCombatInfo);
  178. PlayerManager.Instance.GongFaControl.SaveUseSkill();
  179. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(AccountFileInfo.Instance.playerData.heroData
  180. .TaoismSkillId);
  181. if (startCombatInfo.CombatType != CombatType.TestCombat)
  182. {
  183. MainPanel mainPanel = await MainPanel.OpenPanel();
  184. if (!AccountFileInfo.Instance.playerData.isTiggerPlot && PlayerGuideManager.Instance.GuideIsCanDo(1))
  185. {
  186. mainPanel.GObjectPoolInterface.SetActive(false);
  187. AppBarPanel.ClosePanel();
  188. }
  189. }
  190. gameStartUIPanel.ShowMassge("loadFinish");
  191. gameStartUIPanel.SetSlider(1f);
  192. XinShouCombat();
  193. }
  194. private void DialoguePanelOpenEvent(IEventData e)
  195. {
  196. MarskPanel.ClosePanel();
  197. }
  198. public async void XinShouCombat()
  199. {
  200. // MarskPanel.ClosePanel();
  201. if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  202. {
  203. AccountFileInfo.EventList eventList2 = EventSystemManager.Instance.AddEvent(9999);
  204. await EventSystemManager.Instance.TriggerEvent(eventList2,
  205. uiOpenOverCallBack: () => { });
  206. CTask cTask = CTask.Create();
  207. await CombatDrive.Instance.LoadLevelBattleCombat(10001, false, -1,
  208. delegate(bool isWin)
  209. {
  210. LogTool.Log("战斗完成" + isWin);
  211. cTask.SetResult();
  212. });
  213. await cTask;
  214. AccountFileInfo.EventList eventList1 = EventSystemManager.Instance.AddEvent(10000);
  215. MainPanel mainPanel = UIManager.Instance.GetComponent<MainPanel>();
  216. mainPanel.GObjectPoolInterface.SetActive(true);
  217. await EventSystemManager.Instance.TriggerEvent(eventList1);
  218. AccountFileInfo.Instance.SavePlayerData();
  219. AccountFileInfo.Instance.playerData.isTiggerPlot = true;
  220. // AlterNamePanel.OpenPanel();
  221. // PlayerGuideManager.Instance.NextGuide();
  222. mainPanel.GetFocus();
  223. }
  224. else
  225. {
  226. MarskPanel.ClosePanel();
  227. }
  228. }
  229. }