RedDotManager.cs 13 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Event.Event;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.Mono;
  7. using Fort23.UTool;
  8. using GameLogic.Hero;
  9. using Mono;
  10. using UnityEngine;
  11. using Utility;
  12. public class RedDotManager : Singleton<RedDotManager>
  13. {
  14. public Map<int, RedDotGroupData> AllRedDotGroupData = new Map<int, RedDotGroupData>();
  15. // /// <summary>
  16. // /// 服务器保存的红点信息;
  17. // /// </summary>
  18. // private Map<int, AccountFileInfo.RedDot> RedDots = new Map<int, AccountFileInfo.RedDot>();
  19. public void AddRedDot(AccountFileInfo.RedDot redDot)
  20. {
  21. AccountFileInfo.RedDot redDot1 = GetRedDot(redDot.id);
  22. if (redDot1 != null)
  23. {
  24. redDot1 = redDot;
  25. }
  26. else
  27. {
  28. AccountFileInfo.Instance.playerData.RedDotDatas.Add(redDot);
  29. }
  30. AccountFileInfo.Instance.SavePlayerData();
  31. }
  32. public AccountFileInfo.RedDot GetRedDot(int id)
  33. {
  34. AccountFileInfo.RedDot redDot = AccountFileInfo.Instance.playerData.RedDotDatas.FirstOrDefault(r => r.id == id);
  35. if (redDot == null)
  36. {
  37. return null;
  38. }
  39. return redDot;
  40. }
  41. /// <summary>
  42. /// 所有红点检测注入
  43. /// </summary>
  44. public void Init()
  45. {
  46. ReddotConfig[] reddotConfigs = ConfigComponent.Instance.GetAll<ReddotConfig>();
  47. foreach (var reddotConfig in reddotConfigs)
  48. {
  49. if (AllRedDotGroupData.TryGetValue(reddotConfig.GroupID, out var value))
  50. {
  51. value.AddRedDotData(reddotConfig.ID);
  52. }
  53. else
  54. {
  55. RedDotGroupData redDotGroupData = new RedDotGroupData();
  56. redDotGroupData.Init(reddotConfig.ID);
  57. AllRedDotGroupData.Add(reddotConfig.GroupID, redDotGroupData);
  58. }
  59. }
  60. }
  61. /// <summary>
  62. /// 改变红点状态
  63. /// </summary>
  64. /// <param name="redDotConfigId">对应红点id</param>
  65. /// <param name="type">0是关闭 1是开启</param>
  66. public void ChangeStateRedDot(int redDotConfigId, int type)
  67. {
  68. ReddotConfig reddotConfig = ConfigComponent.Instance.Get<ReddotConfig>(redDotConfigId);
  69. if (reddotConfig.ID == 0)
  70. {
  71. LogTool.Log("红点id找不到:" + redDotConfigId);
  72. return;
  73. }
  74. if (AllRedDotGroupData.Count <= 0)
  75. return;
  76. if (type == 0)
  77. {
  78. AllRedDotGroupData[reddotConfig.GroupID].AllRedDotData[reddotConfig.Layer][redDotConfigId].isEnable = false;
  79. }
  80. else
  81. {
  82. AllRedDotGroupData[reddotConfig.GroupID].AllRedDotData[reddotConfig.Layer][redDotConfigId].isEnable = true;
  83. }
  84. AllRedDotUpDate();
  85. }
  86. /// <summary>
  87. ///
  88. /// </summary>
  89. /// <param name="redDotConfigId"></param>
  90. /// <param name="type">1打开0关闭</param>
  91. public void TempChangeStateRedDot(int redDotConfigId, int type)
  92. {
  93. ReddotConfig reddotConfig = ConfigComponent.Instance.Get<ReddotConfig>(redDotConfigId);
  94. EventManager.Instance.Dispatch(CustomEventType.RedDotChangeState, new DefaultEventData()
  95. {
  96. eventData = new[]
  97. {
  98. redDotConfigId,
  99. type
  100. }
  101. });
  102. }
  103. /// <summary>
  104. /// 所有红点更新
  105. /// </summary>
  106. public void AllRedDotUpDate()
  107. {
  108. EventManager.Instance.Dispatch(CustomEventType.RedDotUpdate, new DefaultEventData() { eventData = 0 });
  109. }
  110. /// <summary>
  111. /// 指定某个红点组更新
  112. /// </summary>
  113. /// <param name="targetGroupId"></param>
  114. public void TarGetRedDotUpDate(int targetGroupId)
  115. {
  116. if (AllRedDotGroupData.ContainsKey(targetGroupId))
  117. {
  118. ReddotConfig reddotConfig =
  119. ConfigComponent.Instance.Get<ReddotConfig>(AllRedDotGroupData[targetGroupId].Id);
  120. if (reddotConfig.LinkGroupID != null)
  121. {
  122. foreach (var i in reddotConfig.LinkGroupID)
  123. {
  124. EventManager.Instance.Dispatch(CustomEventType.RedDotUpdate, new DefaultEventData()
  125. {
  126. eventData = i
  127. });
  128. }
  129. }
  130. }
  131. EventManager.Instance.Dispatch(CustomEventType.RedDotUpdate, new DefaultEventData()
  132. {
  133. eventData = targetGroupId
  134. });
  135. }
  136. public bool TargetRedDotIsEnable(int redDotConfigID)
  137. {
  138. if (AllRedDotGroupData.Count <= 0)
  139. {
  140. return false;
  141. }
  142. ReddotConfig reddotConfig = ConfigComponent.Instance.Get<ReddotConfig>(redDotConfigID);
  143. if (reddotConfig.ID == 0)
  144. {
  145. // LogTool.Log("红点id找不到:" + redDotConfigID);
  146. return false;
  147. }
  148. bool isEnable = false;
  149. if (reddotConfig.LinkGroupID != null)
  150. {
  151. foreach (var groupID in reddotConfig.LinkGroupID) //遍历link的组
  152. {
  153. if (AllRedDotGroupData.ContainsKey(groupID))
  154. {
  155. foreach (var keyValuePair in AllRedDotGroupData[groupID].AllRedDotData) //遍历所有layer的红点
  156. {
  157. foreach (var redDotData in keyValuePair.Value) //遍历某一个layer的红点
  158. {
  159. ReddotConfig _redDotConfig =
  160. ConfigComponent.Instance.Get<ReddotConfig>(redDotData.Value.Id); //具体某一个红点
  161. if (TargetRedDotIsEnable(_redDotConfig.ID))
  162. {
  163. isEnable = true;
  164. break;
  165. }
  166. }
  167. }
  168. }
  169. }
  170. }
  171. else
  172. {
  173. AllRedDotGroupData[reddotConfig.GroupID].Update();
  174. if (AllRedDotGroupData[reddotConfig.GroupID].TargetLayerIsEnable(reddotConfig.Layer))
  175. {
  176. isEnable = true;
  177. }
  178. }
  179. return isEnable;
  180. }
  181. public bool TargetRedDotIsEnable2(int redDotConfigID)
  182. {
  183. bool isEnable = false;
  184. ReddotConfig reddotConfig = ConfigComponent.Instance.Get<ReddotConfig>(redDotConfigID);
  185. AllRedDotGroupData[reddotConfig.GroupID].Update();
  186. if (AllRedDotGroupData[reddotConfig.GroupID].TargetLayerIsEnable(reddotConfig.Layer))
  187. {
  188. isEnable = true;
  189. }
  190. return isEnable;
  191. }
  192. public bool TargetRedDotIsEnableForType01(int redDotGroupID, object value)
  193. {
  194. switch (redDotGroupID)
  195. {
  196. case 2:
  197. SkillInfo skillInfo = value as SkillInfo;
  198. if (isSkillStar(skillInfo))
  199. {
  200. return true;
  201. }
  202. if (!PlayerManager.Instance.GongFaControl.allUseSkill.Contains(skillInfo))
  203. {
  204. return false;
  205. }
  206. return isSkillUpgrade(value as SkillInfo);
  207. case 9:
  208. object[] objects = value as object[];
  209. return IsFabaoUpgrade1((int)objects[1], objects[0] as FaBaoInfo);
  210. case 10:
  211. return IsFabaoUpgrade(value as FaBaoInfo);
  212. break;
  213. case 12:
  214. return isSkillUpgrade(value as SkillInfo);
  215. break;
  216. case 13:
  217. return isSkillStar(value as SkillInfo);
  218. break;
  219. }
  220. return false;
  221. }
  222. public bool isSkillUpgrade(SkillInfo _skillInfo)
  223. {
  224. if (_skillInfo == null)
  225. return false;
  226. var _skillPowerupConfigs = ConfigComponent.Instance.GetAll<SkillPowerupConfig>();
  227. if (_skillInfo.SkillData.level >= _skillPowerupConfigs.Length)
  228. {
  229. return false;
  230. }
  231. if (PlayerManager.Instance.myHero.level.Value < _skillInfo.SkillPowerupConfig.PlayerLevelLimit)
  232. {
  233. return false;
  234. }
  235. for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)
  236. {
  237. if (!PlayerManager.Instance.BagController.IsEnough(_skillInfo.SkillPowerupConfig.LevelupItem[i],
  238. _skillInfo.SkillPowerupConfig.LevelupItemNum[i]))
  239. {
  240. return false;
  241. }
  242. }
  243. return true;
  244. }
  245. public bool isSkillUpgradeDaYu4(SkillInfo _skillInfo)
  246. {
  247. if (_skillInfo == null)
  248. return false;
  249. var _skillPowerupConfigs = ConfigComponent.Instance.GetAll<SkillPowerupConfig>();
  250. for (int i = _skillInfo.SkillPowerupConfig.ID; i < _skillInfo.SkillPowerupConfig.ID + 4; i++)
  251. {
  252. SkillPowerupConfig skillPowerupConfig = ConfigComponent.Instance.Get<SkillPowerupConfig>(i);
  253. if (skillPowerupConfig.ID >= _skillPowerupConfigs.Length)
  254. {
  255. return false;
  256. }
  257. if (PlayerManager.Instance.myHero.level.Value < skillPowerupConfig.PlayerLevelLimit)
  258. {
  259. return false;
  260. }
  261. for (var j = 0; j < skillPowerupConfig.LevelupItem.Length; j++)
  262. {
  263. if (!PlayerManager.Instance.BagController.IsEnough(skillPowerupConfig.LevelupItem[j],
  264. skillPowerupConfig.LevelupItemNum[j]))
  265. {
  266. return false;
  267. }
  268. }
  269. }
  270. return true;
  271. }
  272. public bool isSkillStar(SkillInfo _skillInfo)
  273. {
  274. if (_skillInfo == null)
  275. return false;
  276. List<SkillConfig> allSkillConfigs = ConfigComponent.Instance.GetAll<SkillConfig>().ToList();
  277. var configs = allSkillConfigs.Where(s => s.IDGroup == _skillInfo.skillConfig.IDGroup).ToList();
  278. if (_skillInfo.SkillData.star >= configs.Count)
  279. {
  280. return false;
  281. }
  282. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(_skillInfo.skillConfig.PieceID);
  283. SkillConstant skillConstant = ConfigComponent.Instance.Get<SkillConstant>(itemConfig.quality);
  284. if (skillConstant.SkillPromoteNeedPieceNum == null)
  285. {
  286. return false;
  287. }
  288. int count = skillConstant.SkillPromoteNeedPieceNum[_skillInfo.skillConfig.level - 1];
  289. if (!PlayerManager.Instance.BagController.IsEnough(_skillInfo.skillConfig.PieceID, count))
  290. {
  291. return false;
  292. }
  293. return true;
  294. }
  295. public bool IsFabaoUpgrade(FaBaoInfo faBaoInfo)
  296. {
  297. if (faBaoInfo == null)
  298. return false;
  299. if (faBaoInfo.FabaoPowerupConfig.ID >=
  300. ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
  301. {
  302. return false;
  303. }
  304. if (PlayerManager.Instance.myHero.powerUpConfig.ID < faBaoInfo.FabaoPowerupConfig.NeedLv)
  305. {
  306. return false;
  307. }
  308. for (var i = 0; i < faBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  309. {
  310. if (!PlayerManager.Instance.BagController.IsEnough(
  311. faBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i],
  312. faBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]))
  313. {
  314. return false;
  315. }
  316. }
  317. ItemConfig itemConfig =
  318. ConfigComponent.Instance.Get<ItemConfig>(faBaoInfo.FabaoConfig.ItemID);
  319. ItemConfig itemConfig2 = ConfigComponent.Instance.Get<ItemConfig>(itemConfig.associateVlaue[0]);
  320. if (faBaoInfo.FabaoPowerupConfig.PromotePieceNum != null &&
  321. faBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1] != -1)
  322. {
  323. if (!PlayerManager.Instance.BagController.IsEnough(itemConfig.associateVlaue[0],
  324. faBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1]))
  325. {
  326. return false;
  327. }
  328. }
  329. return true;
  330. }
  331. public bool IsFabaoUpgrade1(int index, FaBaoInfo faBaoInfo)
  332. {
  333. int redDotID = 9;
  334. bool isEnable = true;
  335. // object[] objects = value as object[];
  336. if (index > PlayerManager.Instance.myHero.powerUpConfig.MaxFabaoNum - 1)
  337. {
  338. HeroPowerUpConfig[] heroPowerUpConfigs = ConfigComponent.Instance.GetAll<HeroPowerUpConfig>();
  339. foreach (var heroPowerUpConfig in heroPowerUpConfigs)
  340. {
  341. if (heroPowerUpConfig.MaxFabaoNum > PlayerManager.Instance.myHero.powerUpConfig.MaxFabaoNum)
  342. {
  343. isEnable = false;
  344. }
  345. }
  346. }
  347. if (isEnable)
  348. {
  349. AccountFileInfo.RedDot redDot = RedDotManager.Instance.GetRedDot(redDotID);
  350. if (redDot == null)
  351. {
  352. return true;
  353. }
  354. else
  355. {
  356. if (redDot.Params.Contains(index.ToString()))
  357. {
  358. return IsFabaoUpgrade(faBaoInfo);
  359. }
  360. else
  361. {
  362. return true;
  363. }
  364. }
  365. }
  366. return false;
  367. }
  368. public override void Dispose()
  369. {
  370. AllRedDotGroupData.Clear();
  371. base.Dispose();
  372. }
  373. }