RedDotData.cs 10 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using GameLogic.Hero;
  7. using Utility;
  8. namespace Fort23.Mono
  9. {
  10. public class RedDotData
  11. {
  12. /// <summary>
  13. /// 具体Id
  14. /// </summary>
  15. public int Id;
  16. /// <summary>
  17. /// 红点组ID
  18. /// </summary>
  19. public int GroupId;
  20. /// <summary>
  21. /// 当前红点所属于层级 1级为最上层
  22. /// </summary>
  23. public int Layer;
  24. /// <summary>
  25. /// 是否已经激活
  26. /// </summary>
  27. private bool _isEnable;
  28. public bool isEnable
  29. {
  30. get { return _isEnable; }
  31. set { _isEnable = value; }
  32. }
  33. public int EnableId;
  34. public void Update()
  35. {
  36. switch (GroupId)
  37. {
  38. //上阵的功法可以升级显示红点
  39. case 1:
  40. isEnable = false;
  41. switch (EnableId)
  42. {
  43. case 0: //没有自己的红点逻辑根据下层红点来决定
  44. isEnable = RedDotManager.Instance.AllRedDotGroupData[GroupId].TargetLayerIsEnable(Layer);
  45. break;
  46. case 1:
  47. foreach (var _skillInfo in PlayerManager.Instance.GongFaControl.allSkill)
  48. {
  49. if (RedDotManager.Instance.isSkillStar(_skillInfo))
  50. {
  51. isEnable = true;
  52. return;
  53. }
  54. }
  55. foreach (var _skillInfo in PlayerManager.Instance.GongFaControl.allUseSkill)
  56. {
  57. if (RedDotManager.Instance.isSkillUpgradeDaYu4(_skillInfo))
  58. {
  59. isEnable = true;
  60. return;
  61. }
  62. }
  63. break;
  64. }
  65. break;
  66. //境界升级
  67. case 5:
  68. isEnable = false;
  69. switch (EnableId)
  70. {
  71. case 0: //没有自己的红点逻辑根据下层红点来决定
  72. isEnable = RedDotManager.Instance.AllRedDotGroupData[GroupId].TargetLayerIsEnable(Layer);
  73. break;
  74. case 1:
  75. int currentMiao =
  76. (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) /
  77. 1000);
  78. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  79. if (PlayerManager.Instance.myHero.heroData.exp + allexp <
  80. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  81. {
  82. isEnable = false;
  83. return;
  84. }
  85. int redDotID = 5;
  86. AccountFileInfo.RedDot redDot = RedDotManager.Instance.GetRedDot(redDotID);
  87. HeroInfo heroInfo = PlayerManager.Instance.myHero.CopyHero();
  88. heroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  89. PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  90. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  91. {
  92. //小突破
  93. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 ==
  94. heroInfo.powerUpConfig.jingjie2)
  95. {
  96. isEnable = true;
  97. return;
  98. }
  99. //大突破
  100. else
  101. {
  102. for (var i = 0;
  103. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  104. i++)
  105. {
  106. if (!PlayerManager.Instance.BagController.IsEnough(
  107. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  108. {
  109. isEnable = false;
  110. return;
  111. }
  112. }
  113. //当前升级已经查看了也不显示红点
  114. if (redDot != null &&
  115. redDot.Params.Contains(
  116. PlayerManager.Instance.myHero.powerUpConfig.ID.ToString()))
  117. {
  118. isEnable = false;
  119. return;
  120. }
  121. }
  122. }
  123. //渡劫
  124. else
  125. {
  126. for (var i = 0;
  127. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  128. i++)
  129. {
  130. if (!PlayerManager.Instance.BagController.IsEnough(
  131. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  132. {
  133. isEnable = false;
  134. return;
  135. }
  136. }
  137. //当前升级已经查看了也不显示红点
  138. if (redDot != null &&
  139. redDot.Params.Contains(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString()))
  140. {
  141. isEnable = false;
  142. return;
  143. }
  144. }
  145. isEnable = true;
  146. break;
  147. }
  148. break;
  149. case 7: //具上的代金卷可以免费抽
  150. isEnable = false;
  151. switch (EnableId) //具体出现条件
  152. {
  153. case 0: //没有自己的红点逻辑根据下层红点来决定
  154. isEnable = RedDotManager.Instance.AllRedDotGroupData[GroupId].TargetLayerIsEnable(Layer);
  155. break;
  156. case 1:
  157. AccountFileInfo.SummonData summonData =
  158. PlayerManager.Instance.SummonManager.summonDataMap[1];
  159. OpenBoxConfig openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(1);
  160. //有免费次数,并且让到时间了就免费抽
  161. if (summonData.tenFreeCount < openBoxConfig.oneConsumeFreePara_1[1] &&
  162. PlayerManager.Instance.serverTime >= summonData.nextTenFreeTime)
  163. {
  164. isEnable = true;
  165. return;
  166. }
  167. isEnable = false;
  168. break;
  169. }
  170. break;
  171. case 8: //法宝可以升级或者有新槽位
  172. isEnable = false;
  173. switch (EnableId) //具体出现条件
  174. {
  175. case 0: //没有自己的红点逻辑根据下层红点来决定
  176. isEnable = RedDotManager.Instance.AllRedDotGroupData[GroupId].TargetLayerIsEnable(Layer);
  177. break;
  178. case 1:
  179. for (int i = 0; i < 4; i++)
  180. {
  181. FaBaoInfo faBaoInfo = PlayerManager.Instance.FaBaoControl.FightFaBao[i];
  182. if (RedDotManager.Instance.IsFabaoUpgrade1(i, faBaoInfo))
  183. {
  184. isEnable = true;
  185. return;
  186. }
  187. }
  188. break;
  189. }
  190. break;
  191. case 11: //挂机奖励大于300分钟
  192. isEnable = false;
  193. switch (EnableId) //具体出现条件
  194. {
  195. case 0: //没有自己的红点逻辑根据下层红点来决定
  196. isEnable = RedDotManager.Instance.AllRedDotGroupData[GroupId].TargetLayerIsEnable(Layer);
  197. break;
  198. case 1:
  199. if (AccountFileInfo.Instance.playerData.QiankundaiLingQuAwardTime == 0)
  200. {
  201. isEnable = true;
  202. return;
  203. }
  204. int miao = (int)((PlayerManager.Instance.serverTime -
  205. AccountFileInfo.Instance.playerData.QiankundaiLingQuAwardTime) / 1000);
  206. if (miao >= 300)
  207. {
  208. isEnable = true;
  209. }
  210. break;
  211. }
  212. break;
  213. }
  214. }
  215. }
  216. }