SkillInfo.cs 4.1 KB

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  1. using System;
  2. using Core.Utility;
  3. using Excel2Json;
  4. using Fort23.UTool;
  5. namespace GameLogic.Hero
  6. {
  7. public class SkillInfo
  8. {
  9. public long qiangDu;
  10. public SkillConfig skillConfig;
  11. public SkillPowerupConfig SkillPowerupConfig;
  12. public int index;
  13. public float[] effectValue;
  14. public AccountFileInfo.SkillData SkillData;
  15. public SkillInfo(int skillId, int skillPowerup)
  16. {
  17. InitSkill(skillId, skillPowerup);
  18. }
  19. public SkillInfo(int skillIdGroup, int skillPowerup, int start)
  20. {
  21. start--;
  22. int skillid = skillIdGroup * 10 + start;
  23. while (start >= 0)
  24. {
  25. SkillConfig skillConfig = ConfigComponent.Instance.Get<SkillConfig>(skillid);
  26. if (skillConfig.ID > 0)
  27. {
  28. break;
  29. }
  30. start--;
  31. skillid = skillIdGroup * 10 + start;
  32. }
  33. InitSkill(skillid, skillPowerup);
  34. }
  35. private void InitSkill(int skillId, int skillPowerup)
  36. {
  37. SkillData = new AccountFileInfo.SkillData();
  38. skillConfig = ConfigComponent.Instance.Get<SkillConfig>(skillId);
  39. SkillPowerupConfig = ConfigComponent.Instance.Get<SkillPowerupConfig>(skillPowerup);
  40. if (skillConfig.ID != 0)
  41. {
  42. if (skillConfig.effectValue == null)
  43. {
  44. skillConfig.effectValue = new float[1];
  45. }
  46. effectValue = new float[skillConfig.effectValue.Length];
  47. Array.Copy(skillConfig.effectValue, effectValue, skillConfig.effectValue.Length);
  48. if (skillConfig.intensifierIndex != null)
  49. {
  50. for (int i = 0; i < skillConfig.intensifierIndex.Length; i++)
  51. {
  52. int index = skillConfig.intensifierIndex[i] - 1;
  53. if (index >= 0 && index < effectValue.Length)
  54. {
  55. float value = 100+(SkillPowerupConfig.SkillPower1 - 100) * skillConfig.effectUpK * 0.01f;
  56. effectValue[index] = effectValue[index] * value * 0.01f;
  57. }
  58. }
  59. }
  60. }
  61. qiangDu = (long)(SkillPowerupConfig.MainPower * skillConfig.power);
  62. index = 0;
  63. }
  64. public void CustomInt(AccountFileInfo.SkillData skillId)
  65. {
  66. SkillData = skillId;
  67. skillConfig = ConfigComponent.Instance.Get<SkillConfig>(skillId.id * 10 + skillId.star - 1);
  68. SkillPowerupConfig = ConfigComponent.Instance.Get<SkillPowerupConfig>(skillId.level);
  69. if (skillConfig.effectValue == null)
  70. {
  71. skillConfig.effectValue = new float[1];
  72. }
  73. if (skillConfig.effectValue != null)
  74. {
  75. effectValue = new float[skillConfig.effectValue.Length];
  76. Array.Copy(skillConfig.effectValue, effectValue, skillConfig.effectValue.Length);
  77. }
  78. else
  79. {
  80. LogTool.Error("找不到技能id:" + (skillId.id * 10 + skillId.star - 1));
  81. }
  82. if (skillConfig.intensifierIndex != null)
  83. {
  84. for (int i = 0; i < skillConfig.intensifierIndex.Length; i++)
  85. {
  86. int index = skillConfig.intensifierIndex[i] - 1;
  87. // int index = skillConfig.intensifierIndex[i] ;
  88. if (index >= 0 && index < effectValue.Length)
  89. {
  90. float value = 100+(SkillPowerupConfig.SkillPower1 - 100) * skillConfig.effectUpK * 0.01f;
  91. effectValue[index] = effectValue[index] * value * 0.01f;
  92. }
  93. }
  94. }
  95. qiangDu = (long)(SkillPowerupConfig.MainPower * skillConfig.power);
  96. }
  97. public SkillInfo(AccountFileInfo.SkillData skillId)
  98. {
  99. CustomInt(skillId);
  100. index = 0;
  101. }
  102. }
  103. }