| 1234567891011121314151617181920212223242526272829 | using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;using GameLogic.Combat.CombatTool;using GameLogic.Combat.Hero;using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;namespace GameLogic.Combat.Skill{    /// <summary>    /// 发射2丙剑,对敌人照成{0}伤害    /// </summary>    public class S9004 : SkillBasic    {        protected override void ProUseSkill()        {            ballisticsCount = (int)3;            ActivationTimeLineData("sk4");        }        protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,            ITimelineFxLogic timelineFxLogic,            TriggerData triggerData,ISkillFeatures skillFeatures)        {            long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(CombatHeroEntity.CurrCombatHeroInfo.attack.Value,                effectValue[0]);            CombatCalculateTool.Instance.Harm(CombatHeroEntity, targetEntity, v, AttType.Skill, triggerData, wuXingType,skillFeatures,                HarmType.Default);        }    }}
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