| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869 |
- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
- using Fort23.UTool;
- using UnityEngine;
- namespace GameLogic.Combat.Hero.State
- {
- public class CombatHeroActiveState : CombatHeroStateBasic
- {
- private Vector3 stratPos;
- private Vector3 endpos;
- private float currTime;
- private ParticleSystemPool loopFx;
- public CombatHeroActiveState(CombatHeroEntity combatHeroEntity) : base(combatHeroEntity)
- {
- }
- public override bool IsUpdateLockTarget()
- {
- return false;
- }
- protected override void ProEnter()
- {
- stratPos = combatHeroEntity.dotPos;
- currTime = 0;
- // endpos
- GObjectPool.Instance.FetchAsync<ParticleSystemPool>("fx_gw_dunguang_loop.prefab",
- delegate(ParticleSystemPool obj)
- {
- loopFx = obj;
- obj.own.transform.position = stratPos;
- });
- // combatHeroEntity.GetMainHotPoin<CombatHeroHitPoint>(true).IsHide = false;
- // // TimeLineEventLogicGroupBasic timeLineEventLogicGroup =
- // // combatHeroEntity.combatHeroTimeLineControl.TimeLineData
- // // .GetTimeLineEventLogicGroup<TimeLineEventLogicGroupBasic>("jihuo", null);
- // // if (timeLineEventLogicGroup != null)
- // // {
- // // timeLineEventLogicGroup.SetCombatInfo(combatHeroEntity, null, null, new TriggerData(), null);
- // // timeLineEventLogicGroup.TimeLineUpdateEnd = delegate
- // // {
- // // // combatHeroEntity.GetMainHotPoin<CombatHeroHitPoint>(true).IsHide = false;
- // // combatHeroEntity.CombatAIBasic.ChangeState(CombatHeroStateType.idle);
- // // combatHeroEntity.CombatAIBasic.isAlert = false;
- // // };
- // // combatHeroEntity.combatHeroTimeLineControl.AddEventLogicGroup(timeLineEventLogicGroup);
- // // }
- // // else
- // // {
- // // // combatHeroEntity.GetMainHotPoin<CombatHeroHitPoint>(true).IsHide = false;
- // // combatHeroEntity.CombatAIBasic.isAlert = false;
- // // combatHeroEntity.CombatAIBasic.ChangeState(CombatHeroStateType.idle);
- // // }
- }
- protected override void ProUpdate(float t)
- {
- currTime += t;
- if (currTime > 2)
- {
- GObjectPool.Instance.FetchAsync<ParticleSystemPool>("fx_gw_dunguang_show.prefab",
- delegate(ParticleSystemPool obj) { obj.own.transform.position = stratPos; });
- GObjectPool.Instance.Recycle(loopFx);
- combatHeroEntity.CombatAIBasic.ChangeState(CombatHeroStateType.idle);
- }
- }
- }
- }
|