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							- using Core.Utility.Event;
 
- using GameLogic.Combat.Buff;
 
- namespace Common.Utility.CombatEvent
 
- {
 
-     public class BuffEventData : EventDataBasic<BuffEventData>
 
-     {
 
-         public bool isSuperimposing;
 
-         public CombatHeroEntity source;
 
-         public CombatHeroEntity target;
 
-         public BuffBasic BuffBasic;
 
-         public AddActionsType addActionsType;
 
-         public int id;
 
-         public int addCount;
 
-         public BuffInfo BuffInfo;
 
-         protected override void ProDispose()
 
-         {
 
-             source = null;
 
-             target = null;
 
-             BuffBasic = null;
 
-             isSuperimposing = false;
 
-             BuffInfo = null;
 
-         }
 
-     }
 
- }
 
 
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