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							- // Auto Generated Code By excel2json
 
- // Generate From Excel\LevelBattle.xlsx. SheetName: GroupConfig
 
- using System;
 
- using Fort23.GameData;
 
- namespace Excel2Json
 
- {
 
- 	[Config(prefab = "GroupConfig.json")]
 
- 	public partial class GroupConfigHolder : ConfigHolder<GroupConfig>
	{
 
- 	}
 
- 	[Serializable]
 
- 	public struct GroupConfig : IConfig
	{
 
- 		public int GetID() {return ID;} 
 
- 		/// <summary>
 
- 		///组ID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int ID;
 
- #else
 
- 		public int ID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///具体怪物等级 -1代表跟随玩家等级 -1后面可填动态修正等级
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] GroupMonsterLevel;
 
- #else
 
- 		public int[] GroupMonsterLevel{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///每组具体怪
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] GroupMonster;
 
- #else
 
- 		public int[] GroupMonster{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///每个怪的比例强度 一个都不填就是默认强度
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] hpQiangDu;
 
- #else
 
- 		public int[] hpQiangDu{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///攻击强度
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] attQiangDu;
 
- #else
 
- 		public int[] attQiangDu{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///对拼强度
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] duipingQiangDu;
 
- #else
 
- 		public int[] duipingQiangDu{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///等级额外添加值
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] levelAdd;
 
- #else
 
- 		public int[] levelAdd{ set; get; }
 
- #endif
 
- 		
 
- 	}
 
- }
 
- // End of Auto Generated Code
 
 
  |