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							- // Auto Generated Code By excel2json
 
- // Generate From Excel\EventConfig.xlsx. SheetName: EventLinkConfig
 
- using System;
 
- using Fort23.GameData;
 
- namespace Excel2Json
 
- {
 
- 	[Config(prefab = "EventLinkConfig.json")]
 
- 	public partial class EventLinkConfigHolder : ConfigHolder<EventLinkConfig>
	{
 
- 	}
 
- 	[Serializable]
 
- 	public struct EventLinkConfig : IConfig
	{
 
- 		public int GetID() {return ID;} 
 
- 		/// <summary>
 
- 		///ID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int ID;
 
- #else
 
- 		public int ID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///任务列表中的简洁描述
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int conciseEventMessage;
 
- #else
 
- 		public int conciseEventMessage{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///无任务目标时的补充文本
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int EventConditionMessage;
 
- #else
 
- 		public int EventConditionMessage{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///前置表现 1飞行
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int PreShow;
 
- #else
 
- 		public int PreShow{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///前置表现参数 
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int PreShowPar;
 
- #else
 
- 		public int PreShowPar{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///对话NPCID 空白=不显示 100=玩家
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int NPCID;
 
- #else
 
- 		public int NPCID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///对话
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] LanID;
 
- #else
 
- 		public int[] LanID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///对话框类型
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int DialogueType;
 
- #else
 
- 		public int DialogueType{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///属于哪个事件
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int EventID;
 
- #else
 
- 		public int EventID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///步骤
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int step;
 
- #else
 
- 		public int step{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///条件判断类型
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] ConditionId;
 
- #else
 
- 		public int[] ConditionId{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///步骤类型 1=提供选项 2=进入战斗 5=自动退出 3=获得奖励 4=扣除道具
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int optionType;
 
- #else
 
- 		public int optionType{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///事件常量1 1=步骤IDs 2=战斗ID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] optionPara1;
 
- #else
 
- 		public int[] optionPara1{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///事件常量2 1=事件文本
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] optionPara2;
 
- #else
 
- 		public int[] optionPara2{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///事件结局奖励
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] PrizeIDs;
 
- #else
 
- 		public int[] PrizeIDs{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///事件结局奖励数量
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] PrizeNums;
 
- #else
 
- 		public int[] PrizeNums{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///事件结束类型 1:跳转步骤 2:根据战斗结果跳转 3.触发新事件
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int ResultType;
 
- #else
 
- 		public int ResultType{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///结局后提供选项 1.EventLinkId 2.胜利id;失败id 3.EventConfigId
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] ResultOptions;
 
- #else
 
- 		public int[] ResultOptions{ set; get; }
 
- #endif
 
- 		
 
- 	}
 
- }
 
- // End of Auto Generated Code
 
 
  |