| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091 | #if !COMBAT_SERVERusing System.IO;using UnityEngine;namespace Fort23.Core{    public static class PathHelper    {        /// <summary>        ///应用程序外部资源路径存放路径(热更新资源路径)        /// </summary>        public static string AppHotfixResPath        {            get            {                if (!Directory.Exists($"{Application.persistentDataPath}/{Application.identifier}/"))                {                    Debug.Log("创建目录:" + $"{Application.persistentDataPath}/{Application.identifier}/");                    Directory.CreateDirectory($"{Application.persistentDataPath}/{Application.identifier}/");                }                return $"{Application.persistentDataPath}/{Application.identifier}/";            }        }        /// <summary>        /// 应用程序内部资源路径存放路径        /// </summary>        public static string AppResPath        {            get            {#if UNITY_EDITOR                return Application.streamingAssetsPath;#elif UNITY_ANDROID                return Application.streamingAssetsPath;#elif UNITY_IOS                return Application.streamingAssetsPath;#else                return Application.streamingAssetsPath;#endif            }        }        /// <summary>        /// 应用程序内部资源路径存放路径(www/webrequest专用)        /// </summary>        public static string AppResPath4Web        {            get            {#if UNITY_IOS || UNITY_STANDALONE_OSX                return $"file://{Application.streamingAssetsPath}";#else                return Application.streamingAssetsPath;#endif            }        }        public static string GetWebRequestPath(string resourceName)        {            string p = GetResPath(resourceName);            // webRequest要加file://            if (!p.Contains("://"))            {                p = "file://" + p;            }            return p;        }        /// <summary>        /// 先从热更路径读取(表示已经热更过),在从内部路径读取(Application.streamingAssetsPath不能用File.Exists判断,无效)        /// </summary>        /// <param name="resourceName"></param>        /// <returns></returns>        private static string GetResPath(string resourceName)        {            string p = Path.Combine(AppHotfixResPath, resourceName);            if (!File.Exists(p))            {                p = Path.Combine(Application.streamingAssetsPath, resourceName);            }            return p;        }    }}#endif
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