| 1234567891011121314151617181920 | using UnityEngine;namespace UTool.FxLOD{    [System.Serializable]    public class FxLODInfo    {        public int LOD; // 当前LOD的编号        public GameObject LODShowObject;        public void SetActive(bool isActive)        {            if (LODShowObject == null)            {                return;            }            LODShowObject.SetActive(isActive);        }    } }
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