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							- using System;
 
- using UnityEngine;
 
- namespace GpuEcsAnimationBaker.Engine.Data
 
- {
 
-     [Serializable]
 
-     public struct DualClipBlendData
 
-     {
 
-         [Tooltip("The animator parameter that will be used to blend")]
 
-         public string blendParameterName;
 
-         public DualClipBlendAnimationClip clip1;
 
-         public DualClipBlendAnimationClip clip2;
 
-         
 
-         [Tooltip("The nbr of samples to take. More will result in better results but larger baked animation textures")]
 
-         public int nbrOfInBetweenSamples;
 
-     }
 
-                     
 
-     [Serializable]
 
-     public struct DualClipBlendAnimationClip
 
-     {
 
-         [Tooltip("The animator parameter value to blend from or to")]
 
-         public float parameterValue;
 
-         [Tooltip("Only used to determine the length of the animation.")]
 
-         public AnimationClip animationClip;
 
-     }
 
- }
 
 
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