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							- using System;
 
- namespace GPUECSAnimationBaker.Engine.AnimatorSystem
 
- {
 
-     [Serializable]
 
-     public class GpuEcsAnimationData
 
-     {
 
-         public int startFrameIndex;
 
-         public int nbrOfFramesPerSample;
 
-         public int nbrOfInBetweenSamples;
 
-         public float blendTimeCorrection;
 
-         public int startEventOccurenceId;
 
-         public int nbrOfEventOccurenceIds;
 
-         public bool loop;
 
-         public string animationID;
 
-         public string stateName;
 
-     }
 
- }
 
 
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