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							- using Unity.Entities;
 
- using Unity.Mathematics;
 
- using Unity.Rendering;
 
- namespace GPUECSAnimationBaker.Engine.AnimatorSystem
 
- {
 
-     public struct GpuEcsAnimatedMeshComponent : IComponentData
 
-     {
 
-         public Entity animatorEntity;
 
-     }
 
-     [MaterialProperty("_AnimationState")]
 
-     public struct GpuEcsMaterialAnimationState : IComponentData
 
-     {
 
-         public float4x4 Value;
 
-     }
 
-     [MaterialProperty("_EnableAnimation")]
 
-     public struct GpuEcsMaterialEnableAnimation : IComponentData
 
-     {
 
-         public float Value;
 
-     }
 
-     
 
- }
 
 
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