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							- using Unity.Entities;
 
- using Unity.Mathematics;
 
- using UnityEngine;
 
- namespace GPUECSAnimationBaker.Engine.AnimatorSystem
 
- {
 
-     public class GpuEcsAnimatedMeshBehaviour : MonoBehaviour
 
-     {
 
-         public GpuEcsAnimatorBehaviour animator;
 
-         public TransformUsageFlags transformUsageFlags = TransformUsageFlags.Renderable;
 
-     }
 
-     
 
-     public class GpuEcsAnimatedMeshBaker : Baker<GpuEcsAnimatedMeshBehaviour>
 
-     {
 
-         public override void Bake(GpuEcsAnimatedMeshBehaviour authoring)
 
-         {
 
-             Entity entity = GetEntity(authoring.transformUsageFlags);
 
-             AddComponent(entity, new GpuEcsAnimatedMeshComponent()
 
-             {
 
-                 animatorEntity = GetEntity(authoring.animator.gameObject,
 
-                     authoring.animator.transformUsageFlags)
 
-             });
 
-             AddComponent(entity, new GpuEcsMaterialAnimationState()
 
-             {
 
-                 Value = new float4x4(
 
-                     1f, 0, 0, 0, 
 
-                     0, 0, 0, 0, 
 
-                     0, 0, 0, 0,
 
-                     0, 0, 0, 0)
 
-             });
 
-             AddComponent(entity, new GpuEcsMaterialEnableAnimation()
 
-             {
 
-                 Value = 1
 
-             });
 
-         }
 
-     }
 
- }
 
 
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