DropManager.cs 8.8 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using Excel2Json;
  4. using Fort23.UTool;
  5. using GameLogic.Bag;
  6. using Utility;
  7. namespace GameLogic.Player
  8. {
  9. public class DropManager : Singleton<DropManager>
  10. {
  11. public Random Random = new Random();
  12. private Map<int, List<DropCountConfig>> dropCountGroupDic = new Map<int, List<DropCountConfig>>();
  13. private Map<int, int> maxWight = new Map<int, int>();
  14. public DropManager()
  15. {
  16. Random = new Random(System.DateTime.Now.Millisecond);
  17. DropCountConfig[] allDropCountConfigs = ConfigComponent.Instance.GetAll<DropCountConfig>();
  18. for (int i = 0; i < allDropCountConfigs.Length; i++)
  19. {
  20. DropCountConfig dropCountConfig = allDropCountConfigs[i];
  21. if (dropCountGroupDic.TryGetValue(dropCountConfig.groupID, out var list))
  22. {
  23. maxWight[dropCountConfig.groupID] += dropCountConfig.weight;
  24. list.Add(dropCountConfig);
  25. }
  26. else
  27. {
  28. list = new List<DropCountConfig>();
  29. list.Add(dropCountConfig);
  30. dropCountGroupDic.Add(dropCountConfig.groupID, list);
  31. maxWight.Add(dropCountConfig.groupID, dropCountConfig.weight);
  32. }
  33. }
  34. }
  35. public ItemInfo DropEquipment(int equipModelDropID, int qualityDropID, int lvDropID)
  36. {
  37. // string[] eqDropData = eqDropDataStr.Split(',');
  38. //
  39. // if (eqDropData.Length != 3)
  40. // {
  41. // LogTool.Error("装备掉落格式错误:" + eqDropDataStr);
  42. // return null;
  43. // }
  44. ItemInfo eqItemInfo = PlayerManager.Instance.eqController.BuildEquipment(
  45. equipModelDropID,
  46. qualityDropID,
  47. lvDropID);
  48. return eqItemInfo;
  49. }
  50. /// <summary>
  51. /// 关卡掉装备
  52. /// 配的是一个string数组,每个string可以被分成3个掉落ID(装备模版、品质、等级)
  53. /// </summary>
  54. /// <param name="levelBattleConfig">关卡表</param>
  55. /// <param name="monsterType">怪物类型</param>
  56. /// <returns></returns>
  57. public List<ItemInfo> DropEquipment(LevelBattleConfig levelBattleConfig, int monsterType)
  58. {
  59. List<ItemInfo> equipmentList = new List<ItemInfo>();
  60. ItemInfo itemInfo = null;
  61. if (monsterType == 2)
  62. {
  63. for (int i = 0; i < levelBattleConfig.miniMonsterItem.Length; i++)
  64. {
  65. itemInfo = DropEquipment( levelBattleConfig.miniMonsterItem[0], levelBattleConfig.miniMonsterItem[1], levelBattleConfig.miniMonsterItem[2]);
  66. i += 2;
  67. }
  68. }
  69. else if (monsterType == 3)
  70. {
  71. for (int i = 0; i < levelBattleConfig.eliteMonsterItem.Length; i++)
  72. {
  73. itemInfo = DropEquipment( levelBattleConfig.eliteMonsterItem[0], levelBattleConfig.eliteMonsterItem[1], levelBattleConfig.eliteMonsterItem[2]);
  74. i += 2;
  75. }
  76. }
  77. else if (monsterType == 4)
  78. {
  79. for (int i = 0; i < levelBattleConfig.bossItem.Length; i++)
  80. {
  81. itemInfo = DropEquipment( levelBattleConfig.bossItem[0], levelBattleConfig.bossItem[1], levelBattleConfig.bossItem[2]);
  82. i += 2;
  83. }
  84. }
  85. if (itemInfo != null && itemInfo.eqInfo != null)
  86. {
  87. equipmentList.Add(itemInfo);
  88. }
  89. BagController.Instance.AddItem(equipmentList);
  90. return equipmentList;
  91. }
  92. public List<ItemInfo> DropItem(int dropId)
  93. {
  94. DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(dropId);
  95. if (dropConfig.ID <= 0)
  96. {
  97. LogTool.Error("没有这个掉落组" + dropId);
  98. return null;
  99. }
  100. if (dropConfig.dropType == 1)
  101. {
  102. return DropItemFor1(dropConfig);
  103. }
  104. else
  105. {
  106. return DropItemFor2(dropConfig);
  107. }
  108. }
  109. private List<ItemInfo> DropItemFor1(DropConfig dropConfig)
  110. {
  111. List<ItemInfo> itemInfos = new List<ItemInfo>();
  112. for (int i = 0; i < dropConfig.dropGroupID.Length; i++)
  113. {
  114. int dropGroupId = dropConfig.dropGroupID[i];
  115. DropGroupConfig dropGroupConfig = ConfigComponent.Instance.Get<DropGroupConfig>(dropGroupId);
  116. int odd = Random.Next(0, 1000);
  117. if (odd <= dropGroupConfig.dropRate)
  118. {
  119. DropItemConfig(itemInfos, dropGroupConfig.dropItemID);
  120. }
  121. }
  122. return itemInfos;
  123. }
  124. private void DropItemConfig(List<ItemInfo> itemInfos, int[] dropItemID)
  125. {
  126. int rIdx = Random.Next(0, dropItemID.Length);
  127. // DropItemConfig rDropItemConfig = ConfigComponent.Instance.Get<DropItemConfig>(dropItemID[rIdx]);
  128. // for (int i = 0; i < dropItemID.Length; i++)
  129. // {
  130. //DropItemConfig dropItemConfig = ConfigComponent.Instance.Get<DropItemConfig>(dropItemID[i]);
  131. DropItemConfig dropItemConfig = ConfigComponent.Instance.Get<DropItemConfig>(dropItemID[rIdx]);
  132. for (int j = 0; j < dropItemConfig.itemID.Length; j++)
  133. {
  134. int c = 0;
  135. if (dropItemConfig.dropCountGoupID > 0)
  136. {
  137. DropCountConfig dropCountConfig = GetCountBl(dropItemConfig.dropCountGoupID);
  138. c = (dropItemConfig.dropMaxV * dropCountConfig.proportion) / 100;
  139. }
  140. else
  141. {
  142. c = Random.Next(dropItemConfig.dropMinV, dropItemConfig.dropMaxV + 1);
  143. }
  144. ItemInfo itemInfo = null;
  145. if (dropItemConfig.dropItemType == 1)
  146. {
  147. itemInfo = new ItemInfo(dropItemConfig.itemID[j], c);
  148. }
  149. else if (dropItemConfig.dropItemType == 4)
  150. {
  151. itemInfo = PlayerManager.Instance.eqController.BuildEquipmentForItemId(dropItemConfig.itemID[0],
  152. dropItemConfig.itemID[1],
  153. dropItemConfig.itemID[2]);
  154. j += 2;
  155. // itemInfo = DropEquipment(dropItemConfig.itemID[j]);
  156. }
  157. else
  158. {
  159. itemInfo = new ItemInfo(dropItemConfig);
  160. }
  161. itemInfos.Add(itemInfo);
  162. }
  163. // }
  164. }
  165. private DropCountConfig GetCountBl(int dropCountGroupID)
  166. {
  167. if (dropCountGroupDic.TryGetValue(dropCountGroupID, out var dropCountGroupConfig))
  168. {
  169. int wight = maxWight[dropCountGroupID];
  170. int currWight = Random.Next(0, wight);
  171. int addWidght = 0;
  172. for (int i = 0; i < dropCountGroupConfig.Count; i++)
  173. {
  174. DropCountConfig dropCountConfig = dropCountGroupConfig[i];
  175. addWidght += dropCountConfig.weight;
  176. if (currWight <= addWidght)
  177. {
  178. return dropCountConfig;
  179. }
  180. }
  181. }
  182. LogTool.Error("没有掉落的数量" + dropCountGroupID);
  183. return default;
  184. }
  185. private List<ItemInfo> DropItemFor2(DropConfig dropConfig)
  186. {
  187. List<ItemInfo> itemInfos = new List<ItemInfo>();
  188. int allRate = 0;
  189. for (int i = 0; i < dropConfig.dropGroupID.Length; i++)
  190. {
  191. int dropGroupId = dropConfig.dropGroupID[i];
  192. DropGroupConfig dropGroupConfig = ConfigComponent.Instance.Get<DropGroupConfig>(dropGroupId);
  193. allRate += dropGroupConfig.dropRate;
  194. }
  195. int currWight = Random.Next(0, allRate);
  196. int addWidght = 0;
  197. for (int i = 0; i < dropConfig.dropGroupID.Length; i++)
  198. {
  199. int dropGroupId = dropConfig.dropGroupID[i];
  200. DropGroupConfig dropGroupConfig = ConfigComponent.Instance.Get<DropGroupConfig>(dropGroupId);
  201. addWidght += dropGroupConfig.dropRate;
  202. if (currWight <= addWidght)
  203. {
  204. DropItemConfig(itemInfos, dropGroupConfig.dropItemID);
  205. return itemInfos;
  206. }
  207. }
  208. return itemInfos;
  209. }
  210. }
  211. }