TestCombatHeroConfig.cs 1.5 KB

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  1. using System.Collections.Generic;
  2. using Excel2Json;
  3. using Fort23.UTool;
  4. using UnityEngine;
  5. namespace GameLogic.CombatScenesTool
  6. {
  7. public class TestCombatHeroConfig : MonoBehaviour
  8. {
  9. [System.Serializable]
  10. public class TestHeroInfoConfig
  11. {
  12. public int heroID;
  13. public int level;
  14. public int hp;
  15. public int att;
  16. public List<int> skill;
  17. public List<int> magicWeaponId;
  18. public void CopyToCombatHeroInfo(CombatHeroInfo combatHeroInfo)
  19. {
  20. combatHeroInfo.InitMonster(heroID, level);
  21. int[] skill = combatHeroInfo.modelConfig.skillID;
  22. combatHeroInfo.MagicWeaponID = magicWeaponId;
  23. // combatHeroInfo.skillConfigs = new List<SkillConfig>();
  24. combatHeroInfo.unLockSkills.Clear();
  25. for (int i = 0; i < skill.Length; i++)
  26. {
  27. int id = skill[i] * 10 + 1;
  28. SkillConfig skillConfig = ConfigComponent.Instance.Get<SkillConfig>(id);
  29. // combatHeroInfo.skillConfigs .Add(skillConfig);
  30. combatHeroInfo.unLockSkills.Add(id);
  31. }
  32. // combatHeroInfo.modelName = modelName;
  33. combatHeroInfo.hp.Value = (hp);
  34. combatHeroInfo.attack.Value = (att);
  35. }
  36. }
  37. public TestHeroInfoConfig[] myHeroInfo;
  38. public List<TestHeroInfoConfig> enemyHeroInfo = new List<TestHeroInfoConfig>();
  39. }
  40. }