S2001.cs 500 B

123456789101112131415161718
  1. using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
  2. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  3. namespace GameLogic.Combat.Skill
  4. {
  5. public class S2001: SkillBasic
  6. {
  7. protected override void ProUseSkill()
  8. {
  9. ActivationTimeLineData("lieyanjian");
  10. }
  11. protected override void ProTimelineFxLogicInit(string groupName, ITimelineFxLogic timelineFxLogic, TriggerData triggerData)
  12. {
  13. }
  14. }
  15. }