CombatCalculateTool.cs 6.3 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using GameLogic.Combat.Hero;
  7. using Utility;
  8. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  9. namespace GameLogic.Combat.CombatTool
  10. {
  11. public class CombatCalculateTool : Singleton<CombatCalculateTool>
  12. {
  13. public Random Random = new Random();
  14. public CombatCalculateTool()
  15. {
  16. Random = new Random(System.DateTime.Now.Millisecond);
  17. }
  18. public int GetOdd()
  19. {
  20. return Random.Next(0, 100);
  21. }
  22. public int GetOdd(int min, int max)
  23. {
  24. return Random.Next(min, max);
  25. }
  26. public long GetVlaueRatioForLong(long value, float ration)
  27. {
  28. long v = (value * (long)(ration * 100)) / 10000;
  29. return v;
  30. }
  31. public HarmReturnInfo Harm(CombatHeroEntity source, CombatHeroEntity target, long att, AttType attType,
  32. TriggerData triggerData, HarmType harmType = HarmType.Null)
  33. {
  34. return Harm(source, target.GetMainHotPoin<CombatHeroHitPoint>(), att,
  35. attType, triggerData, harmType);
  36. }
  37. /// <summary>
  38. /// 造成伤害
  39. /// </summary>n
  40. /// <param name="source">攻击方</param>
  41. /// <param name="target">被攻击方</param>
  42. /// <param name="att">伤害值</param>
  43. public HarmReturnInfo Harm(CombatHeroEntity source, CombatHeroHitPoint target, long att,
  44. AttType attType, TriggerData triggerData,
  45. HarmType harmType = HarmType.Default)
  46. {
  47. HarmReturnInfo harmReturnInfo = CObjectPool.Instance.Fetch<HarmReturnInfo>();
  48. harmReturnInfo.source = source;
  49. harmReturnInfo.target = target;
  50. harmReturnInfo.att = att;
  51. harmReturnInfo.attType = attType;
  52. harmReturnInfo.harmType = harmType;
  53. harmReturnInfo.triggerData = triggerData;
  54. if (target.combatHeroEntity.isDie)
  55. {
  56. return harmReturnInfo;
  57. }
  58. if (CombatController.currActiveCombat.IsGameOver)
  59. {
  60. return harmReturnInfo;
  61. }
  62. if (target.combatHeroEntity.CombatAIBasic.stateControl.CurrStateName.Equals(CombatHeroStateType.rolling))
  63. {
  64. harmReturnInfo.isMiss = true;
  65. return harmReturnInfo;
  66. }
  67. long k = target.combatHeroEntity.This<CombatHeroEntity>().CurrCombatHeroInfo.defK;
  68. float ms = 100 - (k * 100.0f / (k + target.combatHeroEntity.This<CombatHeroEntity>().CurrCombatHeroInfo.defense.Value));
  69. att = GetVlaueRatioForLong(att, 100 - ms);
  70. int odd = GetOdd(0, 100);
  71. if (odd <= source.CurrCombatHeroInfo.crit + 5)
  72. {
  73. harmReturnInfo.harmType |= HarmType.BaoJi;
  74. att += GetVlaueRatioForLong(att, source.CurrCombatHeroInfo.critDamage.Value);
  75. }
  76. harmReturnInfo.att = att;
  77. target.combatHeroEntity.This<CombatHeroEntity>().HeroHurt(harmReturnInfo);
  78. return harmReturnInfo;
  79. }
  80. public HarmReturnInfo TrueHarm(CombatHeroEntity source, CombatHeroHitPoint target, long att,
  81. AttType attType, TriggerData triggerData,
  82. HarmType harmType = HarmType.Default)
  83. {
  84. HarmReturnInfo harmReturnInfo = CObjectPool.Instance.Fetch<HarmReturnInfo>();
  85. harmReturnInfo.source = source;
  86. harmReturnInfo.target = target;
  87. harmReturnInfo.att = att;
  88. harmReturnInfo.attType = attType;
  89. harmReturnInfo.harmType = harmType;
  90. harmReturnInfo.triggerData = triggerData;
  91. if (target.combatHeroEntity.isDie)
  92. {
  93. return harmReturnInfo;
  94. }
  95. target.combatHeroEntity.This<CombatHeroEntity>().HeroHurt(harmReturnInfo);
  96. return harmReturnInfo;
  97. }
  98. public HarmReturnInfo Recover(CombatHeroEntity source, CombatHeroHitPoint target, long att,
  99. AttType attType, HarmType harmType, TriggerData triggerData)
  100. {
  101. HarmReturnInfo harmReturnInfo = new HarmReturnInfo();
  102. harmReturnInfo.source = source;
  103. harmReturnInfo.target = target;
  104. harmReturnInfo.att = att;
  105. harmReturnInfo.attType = attType;
  106. harmReturnInfo.harmType = harmType;
  107. harmReturnInfo.triggerData = triggerData;
  108. if (target.combatHeroEntity.isDie)
  109. {
  110. return harmReturnInfo;
  111. }
  112. target.combatHeroEntity.This<CombatHeroEntity>().Recover(harmReturnInfo);
  113. return harmReturnInfo;
  114. }
  115. public ILifetCycleHitPoint[] GetMinHpHero(ILifetCycleHitPoint[] allLifetCycleHitPoints, int count)
  116. {
  117. if (allLifetCycleHitPoints == null)
  118. {
  119. return null;
  120. }
  121. BetterList<ILifetCycleHitPoint> findHero = new BetterList<ILifetCycleHitPoint>();
  122. findHero.AddRange(allLifetCycleHitPoints);
  123. int currCount = Math.Min(allLifetCycleHitPoints.Length, count);
  124. ILifetCycleHitPoint[] minHpHero = new ILifetCycleHitPoint[currCount];
  125. for (int k = 0; k < currCount; k++)
  126. {
  127. CombatHeroEntity lifetCycleHitPoint = null;
  128. int index = 0;
  129. if (findHero.Count <= 0)
  130. {
  131. return minHpHero;
  132. }
  133. lifetCycleHitPoint = findHero[0].IfLifeCycle.This<CombatHeroEntity>();
  134. for (int j = 0; j < findHero.Count; j++)
  135. {
  136. CombatHeroEntity lifetCycleHitPoint2 =
  137. findHero[j].IfLifeCycle.This<CombatHeroEntity>();
  138. if (lifetCycleHitPoint2.HpBl < lifetCycleHitPoint.HpBl)
  139. {
  140. lifetCycleHitPoint = lifetCycleHitPoint2;
  141. index = j;
  142. }
  143. }
  144. ILifetCycleHitPoint currFindHitPoint = lifetCycleHitPoint.GetMainHotPoin<ILifetCycleHitPoint>(true);
  145. minHpHero[k] = currFindHitPoint;
  146. findHero.RemoveAt(index);
  147. }
  148. return minHpHero;
  149. }
  150. }
  151. }