| 123456789101112131415161718192021222324252627282930313233 | using UnityEngine;namespace UnityUIPlayables{    public class RectTransformSizeDeltaMixer    {        private Vector2 _blendedValue;        private float _totalWeight;        public void SetupFrame()        {            _blendedValue = Vector2.zero;            _totalWeight = 0.0f;        }        public void Blend(Vector2 startValue, Vector2 endValue, float inputWeight, float progress)        {            _blendedValue += Vector2.Lerp(startValue, endValue, progress) * inputWeight;            _totalWeight += inputWeight;        }        public void ApplyFrame(RectTransform binding)        {            if (_totalWeight == 0)            {                return;            }            _blendedValue += binding.sizeDelta * (1f - _totalWeight);            binding.sizeDelta = _blendedValue;        }    }}
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